Oh… Sorry, I try to avoid prototypes, demos and early alphas. Exceptions exist, but they’re usually really old and cancelled projects that won’t receive further updates.
Gavengelthegrim
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Very engaging Iron Lung style game. The one thing I would recommend adding is a map of the metro lines and stations so that the player can make use of the photos near each station as a source of navigation. Since afaict there aren’t any other pointers and it’s a guessing game on where you’re supposed to go.
Experienced an actual game breaking bug. Upon using the ticket for the train station, I am still on the other side from where I need to be. And the ticket vanishes from my inventory.
I’ve tried to start a new game, but the ticket doesn’t come back. It’s just permanently gone from my inventory.
Game seems way too broken for right now, which is a terrible shame because I can tell it’s influenced by Cry of Fear. And I would’ve liked to play something like it again.
I found what I was looking for, rest assured. And I can appreciate the effort that was put into the F.E.A.R. inspired games of yours even if they aren’t up to the standards of my current curation. To this day I have intense nostalgia for the atmosphere that franchise had and what could’ve been. A more realistic and grounded take on ghost busters or something else like it continues to hold so much untapped potential…
True, people thought this was lost media. But stranger things have happened.
I’m glad it’s back just in time before the new one comes out: https://store.steampowered.com/app/2441310/Haunted_Memories_The_Return/
Juice was one of my favorites. I would suggest people find out for themselves what they like. And with the Demo Disc’s variety and creative theming there’s always bound to be a little bit of something for everyone. It doesn’t shy away from trying something different and that’s what makes it interesting each time.
Your recent releases are marked with a “prototype” status. Does this mean you intend on eventually releasing a full version or are they actually finished experiences that are merely misclassified here on Itch.io?
I ask because by the looks of things you have moved on from The Beacon’s End to produce another title. Leading to uncertainty about it’s future as well as nature of existence.
I don't think you need to, it just needs better pointers to what you have to do. Like figuring out where the spray or broom are took a bit longer than it should. I watched Queen Faith playthrough and she didn't find them at all far as I can tell.
Unfortunately as soon as I got through a large chunk of the dirt spots I accidentally clicked on the car and it initiated a premature "I escaped" ending. So I would also suggest adding a "are you sure?" pop up so a player doesn't end up missing out on content like I have.
The game reminded me of Funeralopolis: Last Days if it was crossed with a hint of old-school survival horror.
I would recommend getting rid of the robotic voice acting. It's commonly used and absolutely never lands for me. Just kills immersion which would otherwise be preserved well enough with the captions that are already present.
The remaining criticisms I could've had were already addressed by Niven Hedinger.