Well. That was the most messed up thing I think I've enjoyed. I don't know if there's really going to be more coming out considering how it ended, but hopefully the writing knows what they're doing.
Bamboost Games
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This has got to be the wildest thing I've seen in a long time. The more I look, the better it gets. The hip sway, the fall down animation, then the glowing platforms. The vibe is hard to place. Then I scroll down and see a $1,500 tier and that Linux is the only option, and I lose it. At this point I'm tripping out.
I don't know what goes on inside your head, but you took me for a ride. Also, Skinny McSkinface? Get out.
I'm sorry you felt my comment was rude. It was made out of confusion, not contempt.
It's just that I make games and use Linux and it's very easy to make a Linux build. Maybe with some game engines it's more difficult, but from my perspective it just feels strange to not include a Linux version of a fully released game when a Mac version is available. To properly support Mac, you have to join a $100/year developer program an jump through a bunch of hoops. Linux has none of that. To be fair, most people use Windows, so I understand why that's the main platform, but it still feels weird having Mac but not Linux, when Linux is much easier to support.
Also, admittedly, most Windows games are automatically emulated in Linux and work pretty well out of the box, but still.
That's the thing. Both the original Celeste and this game expect you to experiment and die a lot compared to Super Mario 64. It's why you instantly respawn, so you can try again and again. It's definitely a different frame of mind that I think a lot of people aren't used to, especially in a 3D platformer. I personally found it refreshing to have to figure stuff out, but also, there are signs to give you hints, much like in Super Mario 64.