The game manages to create the atmosphere of using the internet in the 2000s and also has a horror element that manages to chill you with an excellent use of sound effects.
I started my journey through the world of Sprunki and the game is really interesting. I've been consuming a lot of what the Sprunki community has been producing and I can say: the community is really very creative and engaged. HERE ARE TWO VIDEOS ABOUT MY EXPERIENCE IN THE WORLD OF SPRUNKI:
Gostei bastante da experiência. Estou explorando ainda mais o jogo e vou deixar alguns videos com alguns dos puzzles para ajudar quem estiver com alguma dificuldade. Os puzzles são Hide & Seek, Gas Room e o outro vídeo é apenas da batalha final e encerramento do jogo.
The game is actually very enjoyable to play and the accompanying lines of dialogue make The Dark Queen of Mortholme a denser game than it seems. Congratulations.
The game has one of the most interesting and strangely scary visuals I can remember. The framerate in the characters' movements along with the realism in the faces, gives a strange but interesting feeling for a game of this genre.
The game is really good. It has a lot of tension and fluid gameplay. The challenge is good, although the letter puzzles were a huge challenge. ALL ENDINGS HERE:
I like games with PSX aesthetics. Coffee At Night is a fun and interesting horror game. The only thing that could be improved is the sound mixing, which is sometimes too loud and can bother those using headphones. ALL ENDINGS HERE:
I really liked the plot twist and the analog filter, along with the PSX visuals, give that atmosphere that a good horror game needs. I think it could only improve on the game's assets, which are still very simple, and on the rhythm of the dialogues that take a while to appear and end.
The game manages to use the renpy engine well to make a horror visual novel with an intriguing and atmospheric plot. Congratulations. ALL ENDINGS HERE:
The game is really interesting. It definitely deserves a lot more content. The visuals are attractive, the gameplay, although it seems complex, is easy to learn and has a very good challenge for those who like older games.
Still exploring the game and I find a secret that shows a lot of care on the part of the developers. MiSide is truly one of the most carefully thought out games I've ever played.
The game is really interesting. I really like the religious cult theme and everything in Welcome Home seems to work well. The plot is well paced, I like the PSX visuals and the multiple endings greatly increase the replay factor. I'm exploring the other endings. ENDING 1 HERE: