I was so excited for this to drop!
The only bug I noticed was with hovering over an ability, the effect on the character flickered a lot, and made it tough to see what it did.
It has been a while since I really sat down and played, I really like the addition of the quizzes. It motivates me to read the flavor texts of things, which helps me have a better experience, and I wouldn't normally do that.
The hunting for a piece of soul for a character mini-game seem like it doesn't fit the rest of the game. There is no particular challenge or risk in choosing that mini-game. I think adding a timer would get it to be too stressful in an otherwise turn-based game, I'd rather it be similar to a tough choice, like have 3 options of character's soul shards, and pick -1 health, -2 health, or -3 health or something to make the more valuable ones, or the ones close to being complete be more risky to get.
I haven't explored much with the expanding the home base, but that looks good, and simple enough
I would love a little blurb written about each character, that might hint at their background, or the best ways to use them. Obviously some characters have specific roles in the party, and just starting out, I would love some hints or general advice about that.