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(+2)

I would say it's a promising prototype. The dialogue was written very well, apart from the "That's sus" :D, that kind of took me out of it. I think the first scene could use some more ambient texture apart from the light buzzing, just to make the space even more believable. 

But apart from that I enjoyed it. Reminds me of the pulp fiction genre, just stories that get straight to the point and deliver what they promised. I would definitely play a longer version of this!

(+1)

Thanks Mike. Always great to see your review. 
Well, most people did not understand the gesture, but I guess, nowadays you should make everything direct, because, no offence, people are having hard trouble understanding things. When you are reading, "That's sus...- you click and the sound comes up, meaning that the officer was interrupted - he even says that in the next dialogue. He did not say "sus", he was supposed to say "suspicious" and was cut out. 
As for the ambient textures, I did not quite understand what you were saying about it. Maybe you meant ambient "noise"? Because then you are correct, the game does need some ambient sounds. 
Mason's character will definitely return, yes. 

(+1)

Oh yeah that makes a lot more sense now. I guess the way you cut out "suspicious" made me think of the meme first thing, rather than him being cut off by the intercom. Honestly I think if you want to avoid that then the best solution would be to do "suspi-" or something, instead of sus. Cause I think for most players the meme is still the first thing that comes to mind. And yes I meant ambient sounds. Looking forward to what Mason will come up with :D