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I had a similar problem, but eventually figured out what I was missing.

For the former case, I assume either the 3s or the 9s was the riichi tile. Generally speaking, suji information from the riichi tile is considered less valuable; for the purposes of this trainer, the riichi tile should be ignored when determining suji by the standard "three away" method.

For the latter case, there was probably a wall on 2m or 3m. If you can see all four 2m or all four 3m, the attacking player is obviously not holding 23m; so 1m can be considered suji.

I see. Also, what's "one-shot" here?

I think one-chance is when there's three copies of a tile out or in your hand leaving only one possible for an opponent to have. So if you have a 1 and you see three 2s out, you know the chances are way slimmer they have the 2 and you'd throw the 1 hoping for the best.

That said, looking at the code, it doesn't look like detecting this is currently hooked up.