A Cute Game Missing a Lot of Potential
Futanari di Funghi has a great idea at its core, but is missing a lot of potential to be one of the best arcade-style H-games around. This is a review purely looking at this game from a game design standpoint, with some suggestions that I believe will make the game more engaging and fun.
The controls are very slippery and bouncy, which isn't really a good thing or a bad thing; It adds a fair amount of challenge. Unfortunately—and this is the big crux of this game—the game cannot be played with one hand. It cannot be overstated how important it is for an arcade-style H-game to be controllable with one hand, for all the obvious reasons.
During gameplay, you will need to refill your sauce jar. This is a great mechanic (and my favorite part about this game), however very oddly executed. Every time you need to refill your sauce jar, an extremely time-consuming cutscene plays where the player character dons her "mushroom". It gets old quick, especially when there are customers waiting on their orders. Fixes for this could either be (a) remove the mushroom cutscene after the second time, or (b) pause the timers while the cutscene is playing.
The main gimmick of the game is putting the special sauce on customer's dishes. However, the same amount of sauce is required for each dish. It would be much more fun to have the customers request a certain amount to be poured on their dish, to give the main mechanic some variety in its execution. If you get the amount correct, they're more likely to "reward" you.
Upon successfully fulfilling customers' orders, they reward you with a little bonus. Interacting with a satisfied customer will reward you with the same excessively long cutscene from the sauce refill minigame followed by a cute, but static image. I wish these parts would have a sort of Wario Ware-esque minigame to play. Completing these minigames should slightly refill your jar, give you bonus points, or satisfy the customer a little longer before they order again. There's no incentive to interact with the customers, it just wastes time. Being able to interact with the customers via a minigame would feel much more personal and rewarding.
Finally, there should be a minigame after you complete a shift involving you and the chef, depending on your performance. Maybe this minigame could even reward you with extra points. Point is, simply unlocking a static image doesn't feel rewarding enough.
While I'm being very critical of this game, as it is right now it's still very charming and fun to play for a bit. I'm only giving my two cents in hopes that this game could see its fullest potential. Keep up the good work Ahegames!