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Rewrite shader and specialization handling in pipelines #2181
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The deferred example isn't working:
Everything else works for me. |
marc0246
reviewed
Apr 18, 2023
Is it ok now? |
The example works now, yes. |
marc0246
reviewed
Apr 18, 2023
Co-authored-by: marc0246 <40955683+marc0246@users.noreply.github.com>
Amazing work, thank you so much! I love the fact that the |
hakolao
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Feb 20, 2024
) * Rewrite shader and specialization handling in pipelines * Make the shader loading in examples a bit cleaner * Forgot some * Fix incorrect color blend states in examples * Nicer fix * Use mem::discriminant Co-authored-by: marc0246 <40955683+marc0246@users.noreply.github.com> --------- Co-authored-by: marc0246 <40955683+marc0246@users.noreply.github.com>
hakolao
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Feb 20, 2024
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Changelog:
This makes specialization constants a bit more flexible: it's now possible to provide only some of the constants, and leave the rest at their default values. You no longer need to mess with the
SpecializationConstants
trait if you're not using Vulkano-shaders, you can just provide the constants directly by id without much issue.GraphicsPipelineBuilder
also loses most of its type and lifetime parameters, which can be helpful for future changes.The tessellation and dynamic-local-size examples show off the differences well.