-
Notifications
You must be signed in to change notification settings - Fork 584
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
use custom mtlloader to fix obj texture loading #4272
Conversation
WalkthroughThe recent update involves a redefinition and relocation of the Changes
Poem
Recent Review DetailsConfiguration used: .coderabbit.yaml Files selected for processing (1)
Files skipped from review as they are similar to previous changes (1)
Thank you for using CodeRabbit. We offer it for free to the OSS community and would appreciate your support in helping us grow. If you find it useful, would you consider giving us a shout-out on your favorite social media? TipsChatThere are 3 ways to chat with CodeRabbit:
Note: Be mindful of the bot's finite context window. It's strongly recommended to break down tasks such as reading entire modules into smaller chunks. For a focused discussion, use review comments to chat about specific files and their changes, instead of using the PR comments. CodeRabbit Commands (invoked as PR comments)
Additionally, you can add CodeRabbit Configration File (
|
Codecov ReportAll modified and coverable lines are covered by tests ✅
Additional details and impacted files@@ Coverage Diff @@
## develop #4272 +/- ##
============================================
+ Coverage 28.22% 99.24% +71.01%
============================================
Files 814 35 -779
Lines 101898 15236 -86662
Branches 1215 0 -1215
============================================
- Hits 28761 15121 -13640
+ Misses 73137 115 -73022
Flags with carried forward coverage won't be shown. Click here to find out more. ☔ View full report in Codecov by Sentry. |
What changes are proposed in this pull request?
MTLLoader's texture loader doesn't create correct urls, and there is no way to correct it. I copied the loader's code to our repo and changed how texture urls are resolved to suit our use case.
How is this patch tested? If it is not, please explain why.
Create a fo3d dataset with the asset attached to test.
meshes.zip
Before texture load:
After texture load:
Diff between original MTLLoader and this implementation
Summary by CodeRabbit