C# KCP based on the original C kcp.
Works with netcore and Unity.
Developed for Mirror Networking.
Questions & support on Mirror Networking Discord.
- Kcp.cs based on kcp.c v1.7, line-by-line translation to C#
- Heavy test coverage
- Fixed WND_RCV bug from original kcp
- Optional high level C# code for client/server connection handling
- Optional high level Unreliable channel added
Pull requests for bug fixes & tests welcome.
kcp2k works perfectly with Unity, see the Mirror repository's KcpTransport.
The client is allocation free. The server's SendTo/ReceiveFrom still allocate.
Microsoft is considering to remove the remaining allocation.
- Congestion Control should be left disabled. It seems to be broken in KCP.