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perf: use websocket for player communication #466

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merged 11 commits into from
Jan 13, 2025

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@vicwomg vicwomg commented Jan 8, 2025

Increased responsiveness with websocket

  • Utilize websocket for realtime communication instead of http polling
  • Change WSGI http server to Gevent for better websocket support, remove CherryPy

Unrelated changes discovered along the way

  • Bump yt-dlp version 1.12.25
  • Fix screensaver handling to be more reliable
  • Change splash video to night_sea.mp4

@vicwomg vicwomg changed the title feat: use websocket for player communication performance: use websocket for player communication Jan 13, 2025
@vicwomg vicwomg changed the title performance: use websocket for player communication perf: use websocket for player communication Jan 13, 2025
@vicwomg vicwomg merged commit 50ff539 into rc-01-03-25 Jan 13, 2025
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vicwomg added a commit that referenced this pull request Jan 14, 2025
Increased responsiveness with websocket
- Utilize websocket for realtime communication instead of http polling
- Change WSGI http server to Gevent for better websocket support, remove
CherryPy

Unrelated changes discovered along the way
- Bump yt-dlp version 1.12.25
- Fix screensaver handling to be more reliable
- Change splash video to night_sea.mp4
vicwomg added a commit that referenced this pull request Jan 14, 2025
Increased responsiveness with websocket
- Utilize websocket for realtime communication instead of http polling
- Change WSGI http server to Gevent for better websocket support, remove
CherryPy

Unrelated changes discovered along the way
- Bump yt-dlp version 1.12.25
- Fix screensaver handling to be more reliable
- Change splash video to night_sea.mp4
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