Waypoints near edges with poor reachability leads to no route #2872
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Issue
When a route waypoint that is not the source or origin is near an edge with dubious connectivity (like oneways-to-nowhere), we are still snapping to it. This leads to us being able to route to that point from the origin, but not onward from that point to the next waypoint in a multi-waypoint route, leading to an overall routing failure.
What we should be doing here is snapping to a different location with better reachability.
So far, this PR just adds a test case that describes the problem. Fix is still TODO.
Tasklist
Requirements / Relations
Link any requirements here. Other pull requests this PR is based on?