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scale-ts

A modular, composable, strongly typed and lightweight implementation of the SCALE Codec

Installation

Using npm:

npm install --save scale-ts

Using Deno, it can be imported from:

https://deno.land/x/scale_ts/index.ts

Usage Example

import { bool, _void, str, u32, Enum, Struct, Vector } from "scale-ts"

const myCodec = Struct({
  id: u32,
  name: str,
  friendIds: Vector(u32),
  event: Enum({
    _void,
    one: str,
    many: Vector(str),
    allOrNothing: bool,
  }),
})

Something really cool about this library is that by having composable codecs with really good typings, then the inferred types of the custom codecs are also really good. For instance, the inferred types of the myCodec defined above are:

type MyCodec = Codec<{
  id: number;
  name: string;
  friendIds: number[];
  event:
    | { tag: _void; value?: undefined };
    | { tag: one; value: string; }
    | { tag: many; value: string[]; }
    | { tag: allOrNothing; value: boolean; };
}>

That's very useful, because on the one hand we will get a TS error if we try to pass an invalid input to the encoder. For instance, in the following example TS will because the property event.value is invalid for the provided tag:

myCodec.enc({
  event: { tag: "one", value: 5 },
  name: "Some name",
  id: 100,
  friendIds: [1, 2, 3],
})

On the other hand, the result of the decoded value also has that same interface, which is extremely useful.

An example on how to encoded/decode a valid value:

myCodec.enc({
  id: 100,
  name: "Some name",
  friendIds: [1, 2, 3],
  event: { tag: "allOrNothing" as const, value: true },
})
// => 0x6400000024536f6d65206e616d650c0100000002000000030000000301

const decodedData = myCodec.dec(
  "0x6400000024536f6d65206e616d650c0100000002000000030000000301",
)

console.log(JSON.stringify(decodedData, null, 2))
// =>
//{
//  "id": 100,
//  "name": "Some name",
//  "friendIds": [
//    1,
//    2,
//    3
//  ],
//  "event": {
//    "tag": "allOrNothing",
//    "value": true
//  }
//}

Custom Codecs

In this library you won't find common codec definitions like AccountId. However, since the codecs of this library are just composable functions, it is very easy to create new custom codecs.

As an example, the internal implementation of the bool codec looks like this:

import { enhanceCodec, u8, Codec } from "../"

const booleanToNumber = (value: boolean) => (value ? 1 : 0)
const numberToBoolean = Boolean

export const bool: Codec<boolean> = enhanceCodec(
  u8,
  booleanToNumber,
  numberToBoolean,
)

Similarly, you could implement codecs based on other codecs. For instance, a possible implementation of an AccountId codec could be:

import { enhanceCodec, Bytes } from "scale-ts"
import { decodeAddress, encodeAddress } from "@polkadot/util-crypto"

export const AccountId = enhanceCodec(Bytes(32), decodeAddress, encodeAddress)

Types and Terminology

What is an Encoder?

An Encoder is a function with the following signature:

type Encoder<T> = (value: T) => Uint8Array

What is a Decoder?

A Decoder is a function with the following signature:

type Decoder<T> = (value: Uint8Array | ArrayBuffer | string) => T

What is an Codec?

A Codec is an interface that contains two functions: an Encoder and a Decoder.

Also, for convenience, the codecs from scale-ts allow you to access then encoder and the decoder in 2 different ways:

  1. Destructuring a tuple [Encoder<T>], Decoder<T>]. E.g:
const [numberListEncoder, numberListDecoder] = Vector(u16)

const encodedList = numberListEncoder([4, 8, 15, 16, 23, 42])
// => 0x18040008000f00100017002a00

const decodedList = numberListDecoder(encodedList)
// => [4, 8, 15, 16, 23, 42]
  1. Through the enc and dec properties of the codec. E.g:
const numberListCodec = Vector(u16)

const encodedList = numberListCodec.enc([4, 8, 15, 16, 23, 42])
// => 0x18040008000f00100017002a00

const decodedList = numberListCodec.dec(encodedList)
// => [4, 8, 15, 16, 23, 42]

Therefore, the type definition of Codec is as follows:

type Codec<T> = [Encoder<T>, Decoder<T>] & {
  enc: Encoder<T>
  dec: Decoder<T>
}

What is a codec-creator (aka "higher order codec")?

A codec-creator is a function that takes one or many codecs through its argument(s) and returns a new codec.

For instance: Tuple, Vector, Struct, Enum, etc

A convention of this library is that codec-creators are capitalized, to differentiate them from codecs which are lowercase.

In the past this library used to refer to codec-creators as higher order codecs, which is (maybe?) a more accurate term. However, many developers find that terminology confusing, so from now on we will refer to them as "codec-creators", or "codec-creator functions", which is a much more descriptive name.

API - Codecs & Codec-Creators

Supported codecs are: u8, u16, u32, u64, u128, u256, i8, i16, i32, i64, i128, i256

i128.enc(-18676936063680574795862633153229949450n)
// => 0xf6f5f4f3f2f1f0f9f8f7f6f5f4f3f2f1

i128.dec("0xf6f5f4f3f2f1f0f9f8f7f6f5f4f3f2f1")
// => -18676936063680574795862633153229949450n
compact.enc(65535)
// => 0xfeff0300

compact.dec("0xfeff0300")
// => 65535
bool.enc(false)
// => 0x00

bool.dec("0x01")
// => true

Normal cases:

cosnt optionalCompact = Option(compact)

optionalCompact.enc()
// => 0x00

optionalCompact.enc(undefined)
// => 0x00

optionalCompact.enc(1)
// => 0x0104

Exceptionally, if the input is bool, then it always returns one byte:

cosnt optionalBool = Option(bool)

optionalBool.enc()
// => 0x00

optionalBool.enc(true)
// => 0x01

optionalBool.enc(false)
// => 0x02
const resultCodec = Result(u8, bool)

resultCodec.enc({ success: true, value: 42 })
// => 0x002a

resultCodec.enc({ success: false, value: false })
// => 0x0100

Dynamic, for when the size is known at run time:

const numbers = Vector(u16)

numbers.enc([4, 8, 15, 16, 23, 42])
// => 0x18040008000f00100017002a00

Fixed, for when the size is known at compile time:

const fiveNumbers = Vector(u16, 5)

numbers.enc([4, 8, 15, 16, 23])
// => 0x040008000f0010001700
str.enc("a$¢ह€한𐍈😃")
// => 0x546124c2a2e0a4b9e282aced959cf0908d88f09f9883
const compactAndBool = Tuple(compact, bool)

compactAndBool.enc([3, false])
// => 0x0c00
const myCodec = Struct({
  id: u32,
  name: str,
  friendIds: Vector(u32),
  event: Enum({
    _void,
    one: str,
    many: Vector(str),
    allOrNothing: bool,
  }),
})

myCodec.enc({
  id: 100,
  name: "Some name",
  friendIds: [1, 2, 3],
  event: { tag: "allOrNothing" as const, value: true },
})
// => 0x6400000024536f6d65206e616d650c0100000002000000030000000301
const { enc, dec } = Enum({
  nothingHere: _void,
  someNumber: u8,
  trueOrFalse: bool,
  optionalBool: Option(bool),
  optVoid: Option(_void),
})

enc({ tag: "nothingHere" })
// => 0x00

dec("0x012a")
// => { tag: "someNumber", value: 42 }

Bytes

Sometimes, mainly when creating your custom codecs, it's usefull to have a codec that simply reads/writes a certain amount of bytes. For example, see the example above for creating a custom AccountId codec.

const [encode, decode] = Bytes(3)

encode(new Uint8Array([0, 15, 255]))
// => 0x000fff

decode("0x000fff00")
// => 0x000fff

_void

This is a special codec that it's mostly useful in combination with Enum, its type is Codec<void>, and as you can imagine calling _void.enc() returns an empty Uint8Array, while calling _void.dec always returns undefined.

API - Utils

TODO: document them

createCodec

enhanceEncoder

enhanceDecoder

enhanceCodec

FAQ

How can I encode/decode instances of classes?

A very important remark is that in this library you will only find the basic primitives that can be used for building more complex codecs. That being said, this library provides a set of utils to facilitate that.

Probably the easiest way to explain this is by solving a couple of examples, so let's get to it.

Implementing a custom codec-creator: MapCodec:

Let's say that you want to have a MapCodec function that works like this:

const myMap: Codec<Map<number, string>> = MapCodec(u8, str)

How could we create that MapCodec with scale-ts?

Basically, what we want to do is to transform the result of a Vector(Tuple(keyCodec, valueCodec)) to a Map instance, and viceversa.

So, let's first create the encoder function, using enhanceEncoder:

const MapEncoder = <K, V>(key: Encoder<K>, value: Encoder<V>) =>
  enhanceEncoder(Vector.enc(Tuple.enc(key, value)), (input: Map<K, V>) =>
    Array.from(input.entries()),
  )

Now, let's create its decoder counterpart, using enhanceDecoder:

const MapDecoder = <K, V>(key: Decoder<K>, value: Decoder<V>) =>
  enhanceDecoder(
    Vector.dec(Tuple.dec(key, value)),
    (entries) => new Map(entries),
  )

Finally, lets create the MapCodec function:

export const MapCodec = <K, V>(
  key: Codec<K>,
  value: Codec<V>,
): Codec<Map<K, V>> =>
  createCodec(MapEncoder(key.enc, value.enc), MapDecoder(key.dec, value.dec))

MapCodec.enc = MapEncoder
MapCodec.dec = MapDecoder

That's it 🎉!

Implementing a custom codec-creator: ClassCodec:

Now, let's see how we can create a more complex function, like something for encoding and decoding the instances of our classes, even if those instances are more than mere setters/getters. Let's say that we want to create a ClassCodec function that can be used like this:

class RepeatedString {
  constructor(item: string, nTimes: number) {
    this.repetition = Array(nTimes).fill(item)
  }
}

// It's not necessary to have the `: Codec<RepeatedString>` notation
// b/c it's being inferred. It's been added just to make it easier to understand

const repeatedStrCodec: Codec<RepeatedString> = ClassCodec(
  RepeatedString,
  [str, compact],
  (value: RepeatedString) => [value.repetition[0], value.repetition.length],
)

How can we implement ClassCodec with scale-ts?

Basically, what we want to do is:

  • For decoding: we want to instantiate the class using the result of a Tuple
  • For encoding: with the help of a function that maps the instance of the class back to the argumetns of the constructor, encode the Tuple.

It goes without saying that this function could have other signatures, or more overloads, of course. In fact, it's probably not that useful in real life, but it's helpful for teaching purposes.

The only difficult thing about creating a codec-creator like this is to get the types right, but let's not shy away from it.

First, let's write the function for encoding:

const ClassEncoder =
  <
    A extends Array<Encoder<any>>,
    OT extends { [K in keyof A]: A[K] extends Encoder<infer D> ? D : unknown },
    Constructor extends new (...args: OT) => any,
  >(
    mapper: (instance: InstanceType<Constructor>) => OT,
  ): Encoder<InstanceType<Constructor>> =>
  (instance) => {
    return Tuple.enc(...mapper(instance)) as any
  }

So, leaving aside the complex types for inferring the arguments, the actual JS code is pretty straight-forward.

Then, let's create the function for creating the Decoder:

const ClassDecoder = <
  A extends Array<Decoder<any>>,
  OT extends { [K in keyof A]: A[K] extends Decoder<infer D> ? D : unknown },
  Constructor extends new (...args: OT) => any,
>(
  classType: Constructor,
  ...decoders: A
): Decoder<InstanceType<Constructor>> =>
  enhanceDecoder(
    Tuple.dec(...decoders),
    (args) => new classType(...(args as any)),
  )

Same deal: complex types because we care about our users, but aside from that, the actual JS code is pretty simple.

And now we are ready to put everything together:

const ClassCodec = <
  A extends Array<Codec<any>>,
  OT extends { [K in keyof A]: A[K] extends Codec<infer D> ? D : unknown },
  Constructor extends new (...args: OT) => any,
>(
  classType: Constructor,
  codecs: A,
  mapper: (instance: InstanceType<Constructor>) => OT,
) =>
  createCodec(
    ClassEncoder(mapper),
    ClassDecoder(classType, ...codecs.map((c) => c.dec)),
  )

ClassCodec.enc = ClassEncoder
ClassCodec.dec = ClassDecoder

Hopefully, these 2 examples showcase the main goal of the library: to provide good and lean building blocks so that we can build complex things with them.

Wouldn't it be worth it to have some "sugar" codecs & codec-creators?

In the past this library used to have some "sugar" (Hex, MapCodec, SetCodec, date32, etc). However, all that "sugar" has been removed and it won't be coming back.

The main reason is that all those codecs (and codec-creators) can be easily implemented in userland, and if we start adding sugar, then this library could easily become a chaotic directory with all sorts of Codecs.

It's precisely because we want to enable the creation of any thinkable codec or codec-creator, that it's very important that the building blocks that we provide are as minimalist and ergonomic as they can be.