Gibson Environments: Real-World Perception for Embodied Agents
-
Updated
Apr 15, 2024 - C
Gibson Environments: Real-World Perception for Embodied Agents
A learning environment for man-made Interactive Fiction games.
Next Generation Flight Controller Firmware
Retro games for Reinforcement Learning
[SIGGRAPH 2019] Learning to Fly: Computational Controller Design for Hybrid UAVs with Reinforcement Learning
XCSF learning classifier system: rule-based online evolutionary machine learning
Balacio-Kit: Robot de autobalanceo de ultra bajo costo, capaz de correr una red neuronal para mantener el equibrio y de ser controlado remotamente de manera inalámbrica
A fuzzing environment for RL, based on Gym and AFL.
Snake learns to survive using reinforcement learning.
Correct-by-synthesis reinforcement learning with temporal logic constraints (CoRL)
Implementation of STAR from the paper "Reconciling Spatial and Temporal Abstractions for Goal Representation" (ICLR 2024)
A fast C++ implementation of OpenAI's Gym library.
Dynamic Sparse Network Coding Using Reinforcement Learning
Final team project: Blackjack in C. CS50 Software Design and Implementation @ Dartmouth.
This repo contains a high fidelity F16 simulation found in f16_sim_py, and should contain an OOP based MPC and LQR controllers. This is all very experimental - far from a clean build - as of time of writing.
Artificial Intelligence Lab Course (CS 312), IIT Dharwad
Using Q-learning to teach multiple agents to escape from a small room as quickly as possible.
Add a description, image, and links to the reinforcement-learning topic page so that developers can more easily learn about it.
To associate your repository with the reinforcement-learning topic, visit your repo's landing page and select "manage topics."