The ioquake3 community effort to continue supporting/developing id's Quake III Arena
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Updated
Oct 11, 2024 - C
The ioquake3 community effort to continue supporting/developing id's Quake III Arena
Q3VM - Single file (vm.c) bytecode virtual machine/interpreter for C-language input
Spearmint — an updated id Tech 3 engine for continuing the classics and creating new games.
Its based on ioq3,I add a vulkan based modular render back end which originally from https://github.com/kennyalive/Quake-III-Arena-Kenny-Edition
Q3lite, an OpenGL ES port of Quake III Arena for embedded Linux systems.
A set of tools for analyzing, cutting, converting, modifying and viewing Quake 3 and Quake Live demo files
Improved Wolfenstein: Enemy Territory Engine
This is a 3d engine written from scratch in my last semester on the university (Spring 2009)
World of PADMAN engine and game code (discontinued)
DarkMatter is a new source port for QUAKE III: ARENA, based on Quake3e (https://github.com/ec-/Quake3e). It is part of an ambitious project to ultimately bring the gameplay experiences of older QUAKE® titles together into one feature-rich package. See https://github.com/themuffinator/dm-game for the game logic development.
Vulkan RTX Path Tracing Implementation for Quake III
Lilium Arena Classic - Compatible with Quake 3 Arena 1.16n based on ioquake3.
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