WebGL 360˚ panorama / cube map example. Images by Emil Persson.
If you want to use your own cube maps, make sure the images are of a power of 2 or disable mip-mapping in the source code.
By default, the demo uses WebGL 1. To switch to WebGL2, replace the
canvasWebGL
component with canvasWebGL2
.
Please refer to the example build instructions on the wiki.
- Karsten Schmidt
© 2018 Karsten Schmidt // Apache Software License 2.0