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webgl-cubemap

screenshot

WebGL 360˚ panorama / cube map example. Images by Emil Persson.

If you want to use your own cube maps, make sure the images are of a power of 2 or disable mip-mapping in the source code.

By default, the demo uses WebGL 1. To switch to WebGL2, replace the canvasWebGL component with canvasWebGL2.

Live demo

Please refer to the example build instructions on the wiki.

Authors

  • Karsten Schmidt

License

© 2018 Karsten Schmidt // Apache Software License 2.0