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Tile management #13
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Merged
Tile management #13
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…ut and drawMode. These are used in style to set vertex layout and drawMode for the vboMesh
… style, using glm methods and libtess2 tesselator. Inspired from Matt work for bgfx prototype
…ut and drawMode. These are used in style to set vertex layout and drawMode for the vboMesh
…for now, needs to be synchronized with style implementation
…this nomenclature needs to be updated in other places too); Change glm types to double precision where appropriate; Map tile geometry to style name strings instead of style objects to prevent excess copies
…ty class. Style Also contains a new member which has the layer and color mapping
…this to add const to all the member functions
…ts polygonAddData method and holds the tesselator object. TODO: implement other geometry processing methods to this.
…ram-es into tile-management
TileID MapzenVectorTileJson::extractIDFromUrl(const std::string& _url) { | ||
int xVal, yVal, zVal; | ||
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regObj.assign("([a-z\\./:]+)/(\\d+)/(\\d+)/(\\d+)([a-z\\.]+)"); |
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@blair1618 you can check this here (obviously will not be there with the previous commit) :D
- rename core/include/json to core/include/jsoncpp and update references in CMake files - add libtess2 linking to OS X and iOS builds Note: Android build still not working through CMake, may need to modify the toolchain ourselves :\ Conflicts: Makefile core/src/sceneDirector/sceneDirector.h core/src/tangramNativeApp.cpp core/src/viewModule/viewModule.h ios/TangramiOS/TangramiOS.xcodeproj/project.pbxproj ios/resources/Main_iPhone.storyboard
…ed static libs (libcurl and libtess2)
…e "moved" in the move constructor.
Thanks @karimnaaji and @blair1618. Moved precompiled static libs to respective platform precompiled dirs. |
tallytalwar
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Oct 28, 2014
Tile management merged to master (finally)
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Request for a Pull Request to integrate major functionalities in the master.
This implements:
The style constructs the vboMesh and adds these meshes to respective tile. These tiles owns a data structure which maps style to vboMesh.
TileManager now populates the tiles to be read from the dataSource. It is also responsible to call the respective styles to fill meshes for individual tiles.