//Things that need to be done after initial patches are fixed. //This can include new systems that should be accounted for //Rartrin //Chat //Mod commands should make use of new vanilla command system. //This includes moving the say command //Wing //Loading should leverage player.GetWingStats() //ArmorIDs.Wing.Sets.Stats //Background system //Main.bgAlpha2 became Main.bgAlphaFrontLayer //Background system in general got some refactoring //Minimum zoom comparer //Check if ModLoader.ModLoader.removeForcedMinimumZoom is still needed now that MinimumZoomComparerX and Y exist //WaterStyleLoader.ChooseWaterStyle //Vanilla has Main.CalculateWaterStyle() now //Integrate with vanilla asset system //?Reimplement PlayerHooks.GetMapBackgroundImage in DrawMapFullscreenBackground so it can use assets //SceneMetrics //This includes tile counts and banner buffs. //Moved from player to Main.ScreneMetrics //TileEntity //We should easily be able to remove all patches to the TileEntity class by doing the following: //Make ModTileEntity use new abstracted vanilla TileEntityManager. //Always use "is" check on TileEntity rather than id>= to determine a ModTileEntity. //GameContent.ItemShopSellbackHelper //Worth keeping track of item data?