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Fix laser beam visuals in space #28797

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@n00kii n00kii commented Jun 9, 2024

About the PR

fixed the visual effects for hitscan weaponry when fired between grids or in space (resolves #23699)

Why / Balance

bugfix

Technical details

add an extra field to HitscanEvent to keep track of the grid that the shot was fired from, attach all effect segments to that grid. because post-spawn grid traversal, requires an engine change to allow traversal to be bypassed and keep the effects attached to the source grid.

Requires space-wizards/RobustToolbox#5365

Media

previous behavior

laser-bugged.mp4

new behavior

laser-fixed.mp4

[X] I have added screenshots/videos to this PR showcasing its changes ingame, or this PR does not require an ingame showcase

Breaking changes

Changelog

🆑

  • fix: Fixed misalignment of laser effects when shot across grids.

@Plykiya
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Plykiya commented Jun 9, 2024

oh cool, I guess I can add HYPER CHARGED LIGHTNING back to the Tesla then

@Partmedia
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Partmedia commented Jun 13, 2024

Thanks for the investigation and fix. In the future, please do not put "code cleanup" like variable renames in the same diff as this makes it harder and take longer to review. Would you mind reversing the variable renames? Otherwise, I can do that for you.

@n00kii
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n00kii commented Jun 13, 2024

oh yeah sure thing

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Won't this break if the shuttle is moving at all if we're relying on mapcoordinates when networked.

@metalgearsloth metalgearsloth added the S: Awaiting Changes Status: Changes are required before another review can happen label Jun 14, 2024
@github-actions github-actions bot added the S: Merge Conflict Status: Needs to resolve merge conflicts before it can be accepted label Jun 15, 2024
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This pull request has conflicts, please resolve those before we can evaluate the pull request.

@github-actions github-actions bot removed the S: Merge Conflict Status: Needs to resolve merge conflicts before it can be accepted label Jun 17, 2024
@n00kii
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n00kii commented Jun 17, 2024

yeah so im not sure who made the code for replicating visuals but it could use some love. anyways fixed it while retaining netcoords, ready for review again

@n00kii n00kii requested a review from metalgearsloth June 17, 2024 08:26
@github-actions github-actions bot added S: Needs Review Status: Requires additional reviews before being fully accepted and removed S: Awaiting Changes Status: Changes are required before another review can happen labels Jun 17, 2024
@metalgearsloth metalgearsloth added S: Awaiting Changes Status: Changes are required before another review can happen and removed S: Needs Review Status: Requires additional reviews before being fully accepted labels Jul 17, 2024
@n00kii
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n00kii commented Aug 17, 2024

i think the checks have to be rerun since i put in the silly "requires" line in too late

@slarticodefast
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i think the checks have to be rerun since i put in the silly "requires" line in too late

I tried rerunning them, but it seems like it did not register the engine requirement. Could you push an empty commit?

@n00kii n00kii requested a review from metalgearsloth August 19, 2024 22:57
@github-actions github-actions bot added S: Needs Review Status: Requires additional reviews before being fully accepted and removed S: Awaiting Changes Status: Changes are required before another review can happen labels Aug 19, 2024
@SlamBamActionman SlamBamActionman added T: Bugfix Type: Bugs and/or bugfixes S: Untriaged Status: Indicates an item has not been triaged and doesn't have appropriate labels. and removed PR: Bug Fix labels Nov 14, 2024
@SaphireLattice SaphireLattice added P2: Raised Priority: Item has a raised priority, indicating it might get increased maintainer attention. D1: High Difficulty: Extensive codebase knowledge required. A: Combat Area: Combat features and changes, balancing, feel and removed S: Untriaged Status: Indicates an item has not been triaged and doesn't have appropriate labels. labels Nov 15, 2024
@TheShuEd TheShuEd assigned TheShuEd and unassigned TheShuEd Dec 23, 2024
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A: Combat Area: Combat features and changes, balancing, feel D1: High Difficulty: Extensive codebase knowledge required. P2: Raised Priority: Item has a raised priority, indicating it might get increased maintainer attention. S: Needs Review Status: Requires additional reviews before being fully accepted T: Bugfix Type: Bugs and/or bugfixes
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Strange laser visual behaviour in open space
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