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Slimes take poison damage from CO2 #28970

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K-Dynamic opened this issue Jun 14, 2024 · 1 comment
Open

Slimes take poison damage from CO2 #28970

K-Dynamic opened this issue Jun 14, 2024 · 1 comment
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A: Character/Species Area: Player characters and species features and content. D3: Low Difficulty: Some codebase knowledge required. P3: Standard Priority: Default priority for repository items. T: Balance Change Type: Balance changes through direct value changes, or changes to mechanics that affect it T: New Feature Type: New feature or content, or extending existing content

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@K-Dynamic
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Description

Slimes (despite not processing oxygen) take poison damage from CO2.

It should be noted vox are immune to CO2. However, they are poisoned by oxygen instead, and are not immune to sleep from NO2.

Reproduction

  1. Be slime
  2. Replace all the air with CO2
  3. Get poisoned

A 'fix' would be just duplicating the yaml line entry that makes vox immune to CO2 for slimes, however it might be worth discussing if slimes should be immune to CO2 too based on the vox conjecture - when really they're biologically different.

@github-actions github-actions bot added the S: Untriaged Status: Indicates an item has not been triaged and doesn't have appropriate labels. label Jun 14, 2024
@dragonryan06
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dragonryan06 commented Jun 15, 2024

If humans breathe O2, exhale CO2, are made sleepy by N2O, and poisoned by CO2

Shouldn't slimes breathe N2, exhale N2O, be made sleepy by CO2, and poisoned by N@O?

just my thoughts on it

@beck-thompson beck-thompson added P3: Standard Priority: Default priority for repository items. T: New Feature Type: New feature or content, or extending existing content D3: Low Difficulty: Some codebase knowledge required. T: Balance Change Type: Balance changes through direct value changes, or changes to mechanics that affect it A: Character/Species Area: Player characters and species features and content. and removed S: Untriaged Status: Indicates an item has not been triaged and doesn't have appropriate labels. labels Dec 20, 2024
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Labels
A: Character/Species Area: Player characters and species features and content. D3: Low Difficulty: Some codebase knowledge required. P3: Standard Priority: Default priority for repository items. T: Balance Change Type: Balance changes through direct value changes, or changes to mechanics that affect it T: New Feature Type: New feature or content, or extending existing content
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