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Separate logic to complete each island from "avoid crossing perimeters" #1907

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@kefir-

Description

As discussed in issue #278, printing of perimeters and infill in this order:

perimeter->next island->perimeter->first island->infill->next island->infill

is suboptimal and probably never a requirement, whereas

perimeter->infill->next island->perimeter->infill 

would be a better approach. I don't see any use cases where the first approach is superior.

The option "avoid crossing perimeters" was introduced, and when this option is enabled, the optimal ordering happens. But this option does more than that, and can also introduce other issues in some cases, like potentially much longer moves that can result in ooze.

Since "avoid crossing perimeters" seems unlikely to become slic3r's default behaviour without an option to disable it, I'd like to suggest that slic3r should always complete an island before moving to the next one, even when this option is disabled. For me the option is currently a workaround that solves one issue but sometimes introduces other ones. Solving this ordering appears to be a generic fix to optimizing moves and print ordering anyway.

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