Yining Karl Li
betajippity
Rendering engineer at Walt Disney Animation Studios
Walt Disney Animation Studios Burbank, CA
Morgan McGuire
morgan3d
Affiliated with Roblox, Casual Effects, University of Waterloo, McGill University, Pasteur Labs
Vancouver, BC
Nick Porcino
meshula
Gamedev & Virtual Production //
since 8 bit days 👾
Pixar Animation Studios Brigadoon
Jonathan Stone
jstone-lucasfilm
Lead Rendering Engineer, Materials and Shading @ Lucasfilm ADG
Lucasfilm San Francisco
Larry Gritz
lgritz
Software Architect @ Sony Pictures Imageworks
Sony Pictures Imageworks Vancouver, BC, Canada
Wenzel Jakob
wjakob
Associate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering.
EPFL Lausanne, Switzerland
Thomas Mansencal
KelSolaar
Colour Science & Digital Imaging
Technology Supervisor @ Wētā FX New Zealand
Бранимир Караџић
bkaradzic
coder (gamedev, open source, ex-demoscene) 🍀 author of bgfx open source rendering library
Los Angeles, CA
Daniel Collin
emoon
Demoscener in TBL. Does Rust at home and work at Unity Technologies.
The Black Lotus Karlskoga
Aras Pranckevičius
aras-p
Code plumber. I worked on Unity game engine (2006-2021). Since 2022 contributing to Blender. Also some games, demoscene, etc.
Kaunas, Lithuania