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monitor: refactor MonitorHandle to store dyn object #3927

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This also alters VideoMode to be a regular object and not reference the MonitorHandle, since it's a static data.

Given that VideoMode set may change during runtime keeping the reference as a some sort of validity may not be idea and propagating errors when changing video mode could be more reliable.

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I'm not sure that I like how the monitor stuff looks, but I don't have a better idea. Ideally we want to have some sort of MonitorId which is more reliable in representing and split the MonitorHandle into Id and a way to get the data for the monitor, but I think I'd rather leave it for the future.

The native_id thing I've moved is already present on all the platforms, so I'd really see why not and usually platforms have some way to address the monitors and backends may build such addressing themselves.

It could make sense to change native_id() -> u64 to MonitorId(u64).

@kchibisov kchibisov force-pushed the kchibisov/dyn-monitor-handle branch from 42cbaa6 to c6e43dc Compare November 14, 2024 16:14
@kchibisov kchibisov marked this pull request as ready for review November 14, 2024 16:15
@kchibisov kchibisov requested review from notgull and removed request for notgull November 14, 2024 16:15
@kchibisov kchibisov force-pushed the kchibisov/dyn-monitor-handle branch 3 times, most recently from f2b84f4 to 84c9ae6 Compare November 14, 2024 17:08
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kchibisov commented Nov 14, 2024

I've removed docsrs build for platform for now, since types are simply not present in all backends, so build fails), and platform module will be soon gone anyway.

@kchibisov kchibisov force-pushed the kchibisov/dyn-monitor-handle branch 4 times, most recently from 8565120 to 9486937 Compare November 14, 2024 17:37
This also alters `VideoMode` to be a regular object and not reference
the `MonitorHandle`, since it's a static data.

Given that `VideoMode` set may change during runtime keeping the
reference as a some sort of validity may not be idea and propagating
errors when changing video mode could be more reliable.
@kchibisov kchibisov force-pushed the kchibisov/dyn-monitor-handle branch from 9486937 to 4c94b55 Compare November 14, 2024 17:48
@madsmtm madsmtm added the C - nominated Nominated for discussion in the next meeting label Dec 2, 2024
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Procedurally, I would prefer if we did the "refactor VideoModeHandle to VideoMode with plain data" in a separate PR first, that would make this PR easier to thoroughly review - I just cannot deal with 49 changed files at once, sorry ;). (For my own part I've been dreading reviewing this for that reason, I suspect the other maintainers feel the same).

Also, I feel it's undesirable to remove the no-op monitors, at least at this point / in this PR? I think that would allow you to keep the docsrs stuff in platform?

If you're burned out on it, I can try to do it in a few days? I.e. splitting this PR into effectively three parts:

  • VideoModeHandle -> VideoMode
  • MonitorHandle -> trait
  • Remove no-op monitor handles

pub struct MonitorHandle {
pub(crate) inner: platform_impl::MonitorHandle,
#[derive(Debug, Clone)]
pub struct MonitorHandle(pub(crate) Arc<dyn MonitorHandleProvider>);
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Hmm, what if we instead exposed Arc<dyn MonitorHandle> to the user, and had MonitorHandle: PartialEq + Eq + Hash?

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Ah, right, because PartialEq and Hash can't be dyn.

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Maybe there are ways around that?

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I'm not sure how it's useful, I decided to remove it for now. We can always bring those back.

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So I found a way to make it possible, see this playground link.

In terms of usefulness, I think it's nicer to have the ability to just compare monitor handles vs. having to compare ids (this goes for other handles too IMO).

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You can implement this Eq based on Id you store internally though? Like without a trait the way we're doing it for OwnedDisplayHandle.

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You can, though that only works if monitor equality is implementable on a u64, which I don't think it is on macOS?

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At the very least it needs to be u128 because it's a UUID (I think)

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You can, though that only works if monitor equality is implementable on a u64, which I don't think it is on macOS?

You tell me :- ). In general, an ID is something assigned to you by the display server for that exact reason to compare them. You could have a more verbose monitor IDs.

In general, Though, I don't mind PartialEq that way given that you say that it works. Though, can send it separately, since you'll be touching other stuff along the lines.

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  • I just cannot deal with 49 changed files at once, sorry ;

You need to look only into the top-level and the ones for your backend, and given that both are in the same file, you'll have 2 PRs with the 49 files changed, just twice or more.

If you feel like splitting then go ahead, I won't block on that, it's just way more work and by the time you've done it you'll review the PR. Probably not that bad in this context.

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Also, I feel it's undesirable to remove the no-op monitors, at least at this point / in this PR? I think that would allow you to keep the docsrs stuff in platform?

That's true, I guess, the issue is that certain types don't really exist sometimes and we still try to build, so I've removed since we generally want to remove platform, so point in keeping it doesn't bring any benefit in my opinion and just creates more work, which is not great. Like once the split is done, you won't have cfg at all.

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I've extracted video mode from it here #4060

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