Skip to content
/ rays Public

Physically-based path tracer for production rendering (may include fast ray tracer as altnative render path)

Notifications You must be signed in to change notification settings

recp/rays

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

19 Commits
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

rays

Physically-based path tracer for production rendering

This will use Universal Shading Language and its VM for both CPU and GPU shading. It may integrated to Graphics Kernel or may stay sepate...

Until USL (UniversalShadingLanguage) is finished, I may use C for shading.

There is also Physics Engine which I'm workig on. I'll update the repo by time. Finishing Universal Shading Language is critical step.

About

Physically-based path tracer for production rendering (may include fast ray tracer as altnative render path)

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages