import QtQuick 2.1 import Qt3D.Core 2.0 import Qt3D.Render 2.0 import Qt3D.Input 2.0 import Qt3D.Extras 2.0 Entity { Entity { components: [ DirectionalLight { worldDirection: Qt.vector3d(1.0, 1.0, 1.0).normalized() color: "white" intensity: 0.8 } ] } Entity { components: [ DirectionalLight { worldDirection: Qt.vector3d(-1, -1, -1).normalized() color: "white" intensity: 0.8 } ] } }