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when a downed alien ship falls, game crash
Agent ID Error
A label for tracking all issues relating to this long standing Agents/Scientists related crash
!BUG! HIGH PRIORITY
Crashes the game! A serious issue stopping game progress or losing data. Needs a fix finding ASAP!
Cityscape
An issue relating to something in the City overview part of Apocalypse
Code Query
Something doesn't seem right in the code. It may not be a bug, but it probably needs fixing!
Pathfinding
An issue relating to pathfinding of units
Vehicle ID Error
A label for tracking all issues relating to this long standing Vehicle/UFO related crash
Verified / Replicated
This issue has been verified or replicated by a developer
#1486
opened Jul 16, 2024 by
kayort
Increase the size of the "critically wounded screen" when playing with 1280 * 720 resolution (or higher)
Better Design Required
The current implementation is not ideal. We'd be better off with a new design for a solution.
Enhancement
This is a request for something that makes OpenApoc work better or more intuitively
Feature Request
This is a request for a new thing to be added to OpenApoc
Graphical User Interface (UI/GUI)
A ticket that relates to how the user interacts with the game through the UI
Not Yet Implemented
This fix or feature is not yet implemented or merged with trunk
Quality of Life (QoL)
A feature or change that makes playing the game more streamlined
Verified / Replicated
This issue has been verified or replicated by a developer
#1485
opened Jul 3, 2024 by
XCOM-HUB
QoL feature: add view to check vehicle cargo
Cityscape
An issue relating to something in the City overview part of Apocalypse
Enhancement
This is a request for something that makes OpenApoc work better or more intuitively
Feature Request
This is a request for a new thing to be added to OpenApoc
Graphical User Interface (UI/GUI)
A ticket that relates to how the user interacts with the game through the UI
Marketplace / Economy
Something that affects transactions or behaviour or logic in the Marketplace or Economy screens
Quality of Life (QoL)
A feature or change that makes playing the game more streamlined
Roadmap
A an issue containing features that need to be completed for a "full" gaming experience.
Vehicle Equipment
Something that affects equipping or maintaining Vehicles
Verified / Replicated
This issue has been verified or replicated by a developer
#1480
opened Jun 30, 2024 by
ayrtondenner
Name hover doesn't render properly for some vehicles
!BUG! low priority
This is a bug in OpenApoc. It will need resolving when time allows. It does not always cause a CTD
Cityscape
An issue relating to something in the City overview part of Apocalypse
Code Query
Something doesn't seem right in the code. It may not be a bug, but it probably needs fixing!
Further Information Required
This cannot currently be replicated - please provide more information and savegame examples
Graphical User Interface (UI/GUI)
A ticket that relates to how the user interacts with the game through the UI
Roadmap
A an issue containing features that need to be completed for a "full" gaming experience.
Verified / Replicated
This issue has been verified or replicated by a developer
#1478
opened Jun 29, 2024 by
ayrtondenner
Brainsucker Pods are counted as "dead"
Agent Equipment
Something that affects equipping or maintaining Agents/Scientists/Engineers
Battlescape
An issue relating to something in the battle overview part of Apocalypse
Code Query
Something doesn't seem right in the code. It may not be a bug, but it probably needs fixing!
Further Information Required
This cannot currently be replicated - please provide more information and savegame examples
Marketplace / Economy
Something that affects transactions or behaviour or logic in the Marketplace or Economy screens
Research / Scientists
Something relating to research and / or scientists
#1477
opened Jun 27, 2024 by
XCOM-HUB
Captured aliens from a mission can't be transported to a second base
Agent Equipment
Something that affects equipping or maintaining Agents/Scientists/Engineers
!BUG! MEDIUM PRIORITY
A serious issue! Stops game progression or loses data, but no crash. Needs a fix finding ASAP!
Cityscape
An issue relating to something in the City overview part of Apocalypse
Code Query
Something doesn't seem right in the code. It may not be a bug, but it probably needs fixing!
Further Information Required
This cannot currently be replicated - please provide more information and savegame examples
Marketplace / Economy
Something that affects transactions or behaviour or logic in the Marketplace or Economy screens
Roadmap
A an issue containing features that need to be completed for a "full" gaming experience.
Vehicle Equipment
Something that affects equipping or maintaining Vehicles
#1471
opened Jun 12, 2024 by
XCOM-HUB
Discuss more elegant way for formatting text as currency
Better Design Required
The current implementation is not ideal. We'd be better off with a new design for a solution.
Code Query
Something doesn't seem right in the code. It may not be a bug, but it probably needs fixing!
Enhancement
This is a request for something that makes OpenApoc work better or more intuitively
Feature Request
This is a request for a new thing to be added to OpenApoc
Further Information Required
This cannot currently be replicated - please provide more information and savegame examples
Graphical User Interface (UI/GUI)
A ticket that relates to how the user interacts with the game through the UI
Help Wanted
Help is required in making this fix/feature complete. If you can code or test, please take a look!
Quality of Life (QoL)
A feature or change that makes playing the game more streamlined
Roadmap
A an issue containing features that need to be completed for a "full" gaming experience.
Translations / Language / Text
Something that relates to the way languages, numbers or text are handled in the game
#1469
opened Jun 7, 2024 by
ayrtondenner
TU preview value doesn't match actual value after agent move
Battlescape
An issue relating to something in the battle overview part of Apocalypse
!BUG! low priority
This is a bug in OpenApoc. It will need resolving when time allows. It does not always cause a CTD
Code Query
Something doesn't seem right in the code. It may not be a bug, but it probably needs fixing!
Further Information Required
This cannot currently be replicated - please provide more information and savegame examples
Pathfinding
An issue relating to pathfinding of units
Roadmap
A an issue containing features that need to be completed for a "full" gaming experience.
UnitAI / Behaviour
Something relating to the behaviour of Units in the game
Verified / Replicated
This issue has been verified or replicated by a developer
#1466
opened May 26, 2024 by
ayrtondenner
Agent is able to clip through stairs
Battlescape
An issue relating to something in the battle overview part of Apocalypse
Better Design Required
The current implementation is not ideal. We'd be better off with a new design for a solution.
!BUG! low priority
This is a bug in OpenApoc. It will need resolving when time allows. It does not always cause a CTD
Duplicate
This is a duplicate of another issue/request. Please specify the location of duplicates in comments
Graphical User Interface (UI/GUI)
A ticket that relates to how the user interacts with the game through the UI
Line of Sight (LoS) / Line of Fire (LoF)
Something that affects an agent, unit or craft's ability to see or shoot at another unit
Map Issue
Something doesn't seem right with the map or it's tiles.
Pathfinding
An issue relating to pathfinding of units
Roadmap
A an issue containing features that need to be completed for a "full" gaming experience.
UnitAI / Behaviour
Something relating to the behaviour of Units in the game
Verified / Replicated
This issue has been verified or replicated by a developer
#1465
opened May 25, 2024 by
ayrtondenner
Yellow civilian has broken sprite movement when running
Battlescape
An issue relating to something in the battle overview part of Apocalypse
Code Query
Something doesn't seem right in the code. It may not be a bug, but it probably needs fixing!
Further Information Required
This cannot currently be replicated - please provide more information and savegame examples
Graphical User Interface (UI/GUI)
A ticket that relates to how the user interacts with the game through the UI
Roadmap
A an issue containing features that need to be completed for a "full" gaming experience.
UnitAI / Behaviour
Something relating to the behaviour of Units in the game
Verified / Replicated
This issue has been verified or replicated by a developer
#1462
opened May 25, 2024 by
XCOM-HUB
Cargo transported to 'Base 2' without Cargo Module
!BUG! low priority
This is a bug in OpenApoc. It will need resolving when time allows. It does not always cause a CTD
Cityscape
An issue relating to something in the City overview part of Apocalypse
Marketplace / Economy
Something that affects transactions or behaviour or logic in the Marketplace or Economy screens
Roadmap
A an issue containing features that need to be completed for a "full" gaming experience.
Vehicle Equipment
Something that affects equipping or maintaining Vehicles
Verified / Replicated
This issue has been verified or replicated by a developer
#1461
opened May 25, 2024 by
XCOM-HUB
Currently unimplemented "second value" to each organisations relations allows Transtellar to fall out with Organisations too easily, prohibiting item availability in the marketplace
!BUG! MEDIUM PRIORITY
A serious issue! Stops game progression or loses data, but no crash. Needs a fix finding ASAP!
Further Information Required
This cannot currently be replicated - please provide more information and savegame examples
Not Yet Implemented
This fix or feature is not yet implemented or merged with trunk
Organisations
Something that affects Organisation/Alien Behaviours
Roadmap
A an issue containing features that need to be completed for a "full" gaming experience.
Verified / Replicated
This issue has been verified or replicated by a developer
#1457
opened May 23, 2024 by
XCOM-HUB
[BATTLESCAPE] Agents unable to shoot Multiworms when they clip through walls and doorways
Battlescape
An issue relating to something in the battle overview part of Apocalypse
Better Design Required
The current implementation is not ideal. We'd be better off with a new design for a solution.
!BUG! low priority
This is a bug in OpenApoc. It will need resolving when time allows. It does not always cause a CTD
Enhancement
This is a request for something that makes OpenApoc work better or more intuitively
Further Information Required
This cannot currently be replicated - please provide more information and savegame examples
Graphical User Interface (UI/GUI)
A ticket that relates to how the user interacts with the game through the UI
Line of Sight (LoS) / Line of Fire (LoF)
Something that affects an agent, unit or craft's ability to see or shoot at another unit
Not Yet Implemented
This fix or feature is not yet implemented or merged with trunk
Pathfinding
An issue relating to pathfinding of units
Roadmap
A an issue containing features that need to be completed for a "full" gaming experience.
UnitAI / Behaviour
Something relating to the behaviour of Units in the game
Verified / Replicated
This issue has been verified or replicated by a developer
#1448
opened May 19, 2024 by
XCOM-HUB
Have option to be able to hide Alien technology that are not yet researched
Agent Equipment
Something that affects equipping or maintaining Agents/Scientists/Engineers
Enhancement
This is a request for something that makes OpenApoc work better or more intuitively
Feature Request
This is a request for a new thing to be added to OpenApoc
Graphical User Interface (UI/GUI)
A ticket that relates to how the user interacts with the game through the UI
Quality of Life (QoL)
A feature or change that makes playing the game more streamlined
Vehicle Equipment
Something that affects equipping or maintaining Vehicles
#1442
opened May 13, 2024 by
XCOM-HUB
Separate "All units run and kneel by default" into two options
Agent Equipment
Something that affects equipping or maintaining Agents/Scientists/Engineers
Battlescape
An issue relating to something in the battle overview part of Apocalypse
Enhancement
This is a request for something that makes OpenApoc work better or more intuitively
Feature Request
This is a request for a new thing to be added to OpenApoc
Graphical User Interface (UI/GUI)
A ticket that relates to how the user interacts with the game through the UI
Quality of Life (QoL)
A feature or change that makes playing the game more streamlined
UnitAI / Behaviour
Something relating to the behaviour of Units in the game
#1441
opened May 13, 2024 by
XCOM-HUB
"Manufacturer has no intact buildings" window reappearing after being closed
!BUG! low priority
This is a bug in OpenApoc. It will need resolving when time allows. It does not always cause a CTD
Graphical User Interface (UI/GUI)
A ticket that relates to how the user interacts with the game through the UI
Marketplace / Economy
Something that affects transactions or behaviour or logic in the Marketplace or Economy screens
Organisations
Something that affects Organisation/Alien Behaviours
Roadmap
A an issue containing features that need to be completed for a "full" gaming experience.
Translations / Language / Text
Something that relates to the way languages, numbers or text are handled in the game
Verified / Replicated
This issue has been verified or replicated by a developer
#1439
opened May 10, 2024 by
ayrtondenner
Fix Disruptor Multi-Bomb Launcher title display at equipment view
Agent Equipment
Something that affects equipping or maintaining Agents/Scientists/Engineers
Better Design Required
The current implementation is not ideal. We'd be better off with a new design for a solution.
Graphical User Interface (UI/GUI)
A ticket that relates to how the user interacts with the game through the UI
Marketplace / Economy
Something that affects transactions or behaviour or logic in the Marketplace or Economy screens
Quality of Life (QoL)
A feature or change that makes playing the game more streamlined
Vehicle Equipment
Something that affects equipping or maintaining Vehicles
Verified / Replicated
This issue has been verified or replicated by a developer
#1438
opened May 9, 2024 by
ayrtondenner
Add ability to give new orders during the process of executing remaining orders after end of turn in turn based mode
Battlescape
An issue relating to something in the battle overview part of Apocalypse
Enhancement
This is a request for something that makes OpenApoc work better or more intuitively
Feature Request
This is a request for a new thing to be added to OpenApoc
Not Yet Implemented
This fix or feature is not yet implemented or merged with trunk
Pathfinding
An issue relating to pathfinding of units
Quality of Life (QoL)
A feature or change that makes playing the game more streamlined
Roadmap
A an issue containing features that need to be completed for a "full" gaming experience.
UnitAI / Behaviour
Something relating to the behaviour of Units in the game
Verified / Replicated
This issue has been verified or replicated by a developer
#1435
opened May 7, 2024 by
dethstryke01
City Map overlay not populated with vehicles/objects on game start until time moves forward
!BUG! low priority
This is a bug in OpenApoc. It will need resolving when time allows. It does not always cause a CTD
Cityscape
An issue relating to something in the City overview part of Apocalypse
Code Query
Something doesn't seem right in the code. It may not be a bug, but it probably needs fixing!
Graphical User Interface (UI/GUI)
A ticket that relates to how the user interacts with the game through the UI
Map Issue
Something doesn't seem right with the map or it's tiles.
Roadmap
A an issue containing features that need to be completed for a "full" gaming experience.
UnitAI / Behaviour
Something relating to the behaviour of Units in the game
Verified / Replicated
This issue has been verified or replicated by a developer
#1434
opened May 7, 2024 by
FilmBoy84
Remove hostile vehicle info when vehicle is not available anymore
!BUG! low priority
This is a bug in OpenApoc. It will need resolving when time allows. It does not always cause a CTD
Cityscape
An issue relating to something in the City overview part of Apocalypse
Feature Request
This is a request for a new thing to be added to OpenApoc
Graphical User Interface (UI/GUI)
A ticket that relates to how the user interacts with the game through the UI
Roadmap
A an issue containing features that need to be completed for a "full" gaming experience.
UnitAI / Behaviour
Something relating to the behaviour of Units in the game
Verified / Replicated
This issue has been verified or replicated by a developer
#1432
opened May 6, 2024 by
ayrtondenner
Lines showing vehicle destination only appear after vehicle begins moving
Alien Dimension
An issue relating to something in the Alien Dimension overview part of Apocalypse
Better Design Required
The current implementation is not ideal. We'd be better off with a new design for a solution.
Cityscape
An issue relating to something in the City overview part of Apocalypse
Graphical User Interface (UI/GUI)
A ticket that relates to how the user interacts with the game through the UI
Not Yet Implemented
This fix or feature is not yet implemented or merged with trunk
Pathfinding
An issue relating to pathfinding of units
Quality of Life (QoL)
A feature or change that makes playing the game more streamlined
Roadmap
A an issue containing features that need to be completed for a "full" gaming experience.
UnitAI / Behaviour
Something relating to the behaviour of Units in the game
Verified / Replicated
This issue has been verified or replicated by a developer
#1426
opened Apr 24, 2024 by
dethstryke01
Crashed UFO gets stuck under bridge, becomes non-recoverable
!BUG! MEDIUM PRIORITY
A serious issue! Stops game progression or loses data, but no crash. Needs a fix finding ASAP!
Cityscape
An issue relating to something in the City overview part of Apocalypse
Map Issue
Something doesn't seem right with the map or it's tiles.
Pathfinding
An issue relating to pathfinding of units
Stuck Vehicle Bug
Something relating to the long-standing stuck vehicle bugs
UnitAI / Behaviour
Something relating to the behaviour of Units in the game
Verified / Replicated
This issue has been verified or replicated by a developer
#1421
opened Apr 18, 2024 by
dethstryke01
If an agent is hit by an explosion while executing remaining orders in turn based mode, control sometimes returns to the player
Battlescape
An issue relating to something in the battle overview part of Apocalypse
!BUG! low priority
This is a bug in OpenApoc. It will need resolving when time allows. It does not always cause a CTD
Pathfinding
An issue relating to pathfinding of units
UnitAI / Behaviour
Something relating to the behaviour of Units in the game
Verified / Replicated
This issue has been verified or replicated by a developer
#1419
opened Apr 17, 2024 by
dethstryke01
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Updated in the last three days: updated:>2025-01-13.