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Issues list

Issue with Mac M1 Build
#1498 opened Oct 7, 2024 by meltymon
Build failure on arch linux
#1497 opened Sep 5, 2024 by hartmark
when a downed alien ship falls, game crash Agent ID Error A label for tracking all issues relating to this long standing Agents/Scientists related crash !BUG! HIGH PRIORITY Crashes the game! A serious issue stopping game progress or losing data. Needs a fix finding ASAP! Cityscape An issue relating to something in the City overview part of Apocalypse Code Query Something doesn't seem right in the code. It may not be a bug, but it probably needs fixing! Pathfinding An issue relating to pathfinding of units Vehicle ID Error A label for tracking all issues relating to this long standing Vehicle/UFO related crash Verified / Replicated This issue has been verified or replicated by a developer
#1486 opened Jul 16, 2024 by kayort
Increase the size of the "critically wounded screen" when playing with 1280 * 720 resolution (or higher) Better Design Required The current implementation is not ideal. We'd be better off with a new design for a solution. Enhancement This is a request for something that makes OpenApoc work better or more intuitively Feature Request This is a request for a new thing to be added to OpenApoc Graphical User Interface (UI/GUI) A ticket that relates to how the user interacts with the game through the UI Not Yet Implemented This fix or feature is not yet implemented or merged with trunk Quality of Life (QoL) A feature or change that makes playing the game more streamlined Verified / Replicated This issue has been verified or replicated by a developer
#1485 opened Jul 3, 2024 by XCOM-HUB
QoL feature: add view to check vehicle cargo Cityscape An issue relating to something in the City overview part of Apocalypse Enhancement This is a request for something that makes OpenApoc work better or more intuitively Feature Request This is a request for a new thing to be added to OpenApoc Graphical User Interface (UI/GUI) A ticket that relates to how the user interacts with the game through the UI Marketplace / Economy Something that affects transactions or behaviour or logic in the Marketplace or Economy screens Quality of Life (QoL) A feature or change that makes playing the game more streamlined Roadmap A an issue containing features that need to be completed for a "full" gaming experience. Vehicle Equipment Something that affects equipping or maintaining Vehicles Verified / Replicated This issue has been verified or replicated by a developer
#1480 opened Jun 30, 2024 by ayrtondenner
Name hover doesn't render properly for some vehicles !BUG! low priority This is a bug in OpenApoc. It will need resolving when time allows. It does not always cause a CTD Cityscape An issue relating to something in the City overview part of Apocalypse Code Query Something doesn't seem right in the code. It may not be a bug, but it probably needs fixing! Further Information Required This cannot currently be replicated - please provide more information and savegame examples Graphical User Interface (UI/GUI) A ticket that relates to how the user interacts with the game through the UI Roadmap A an issue containing features that need to be completed for a "full" gaming experience. Verified / Replicated This issue has been verified or replicated by a developer
#1478 opened Jun 29, 2024 by ayrtondenner
Brainsucker Pods are counted as "dead" Agent Equipment Something that affects equipping or maintaining Agents/Scientists/Engineers Battlescape An issue relating to something in the battle overview part of Apocalypse Code Query Something doesn't seem right in the code. It may not be a bug, but it probably needs fixing! Further Information Required This cannot currently be replicated - please provide more information and savegame examples Marketplace / Economy Something that affects transactions or behaviour or logic in the Marketplace or Economy screens Research / Scientists Something relating to research and / or scientists
#1477 opened Jun 27, 2024 by XCOM-HUB
Captured aliens from a mission can't be transported to a second base Agent Equipment Something that affects equipping or maintaining Agents/Scientists/Engineers !BUG! MEDIUM PRIORITY A serious issue! Stops game progression or loses data, but no crash. Needs a fix finding ASAP! Cityscape An issue relating to something in the City overview part of Apocalypse Code Query Something doesn't seem right in the code. It may not be a bug, but it probably needs fixing! Further Information Required This cannot currently be replicated - please provide more information and savegame examples Marketplace / Economy Something that affects transactions or behaviour or logic in the Marketplace or Economy screens Roadmap A an issue containing features that need to be completed for a "full" gaming experience. Vehicle Equipment Something that affects equipping or maintaining Vehicles
#1471 opened Jun 12, 2024 by XCOM-HUB
Discuss more elegant way for formatting text as currency Better Design Required The current implementation is not ideal. We'd be better off with a new design for a solution. Code Query Something doesn't seem right in the code. It may not be a bug, but it probably needs fixing! Enhancement This is a request for something that makes OpenApoc work better or more intuitively Feature Request This is a request for a new thing to be added to OpenApoc Further Information Required This cannot currently be replicated - please provide more information and savegame examples Graphical User Interface (UI/GUI) A ticket that relates to how the user interacts with the game through the UI Help Wanted Help is required in making this fix/feature complete. If you can code or test, please take a look! Quality of Life (QoL) A feature or change that makes playing the game more streamlined Roadmap A an issue containing features that need to be completed for a "full" gaming experience. Translations / Language / Text Something that relates to the way languages, numbers or text are handled in the game
#1469 opened Jun 7, 2024 by ayrtondenner
TU preview value doesn't match actual value after agent move Battlescape An issue relating to something in the battle overview part of Apocalypse !BUG! low priority This is a bug in OpenApoc. It will need resolving when time allows. It does not always cause a CTD Code Query Something doesn't seem right in the code. It may not be a bug, but it probably needs fixing! Further Information Required This cannot currently be replicated - please provide more information and savegame examples Pathfinding An issue relating to pathfinding of units Roadmap A an issue containing features that need to be completed for a "full" gaming experience. UnitAI / Behaviour Something relating to the behaviour of Units in the game Verified / Replicated This issue has been verified or replicated by a developer
#1466 opened May 26, 2024 by ayrtondenner
Agent is able to clip through stairs Battlescape An issue relating to something in the battle overview part of Apocalypse Better Design Required The current implementation is not ideal. We'd be better off with a new design for a solution. !BUG! low priority This is a bug in OpenApoc. It will need resolving when time allows. It does not always cause a CTD Duplicate This is a duplicate of another issue/request. Please specify the location of duplicates in comments Graphical User Interface (UI/GUI) A ticket that relates to how the user interacts with the game through the UI Line of Sight (LoS) / Line of Fire (LoF) Something that affects an agent, unit or craft's ability to see or shoot at another unit Map Issue Something doesn't seem right with the map or it's tiles. Pathfinding An issue relating to pathfinding of units Roadmap A an issue containing features that need to be completed for a "full" gaming experience. UnitAI / Behaviour Something relating to the behaviour of Units in the game Verified / Replicated This issue has been verified or replicated by a developer
#1465 opened May 25, 2024 by ayrtondenner
Yellow civilian has broken sprite movement when running Battlescape An issue relating to something in the battle overview part of Apocalypse Code Query Something doesn't seem right in the code. It may not be a bug, but it probably needs fixing! Further Information Required This cannot currently be replicated - please provide more information and savegame examples Graphical User Interface (UI/GUI) A ticket that relates to how the user interacts with the game through the UI Roadmap A an issue containing features that need to be completed for a "full" gaming experience. UnitAI / Behaviour Something relating to the behaviour of Units in the game Verified / Replicated This issue has been verified or replicated by a developer
#1462 opened May 25, 2024 by XCOM-HUB
Cargo transported to 'Base 2' without Cargo Module !BUG! low priority This is a bug in OpenApoc. It will need resolving when time allows. It does not always cause a CTD Cityscape An issue relating to something in the City overview part of Apocalypse Marketplace / Economy Something that affects transactions or behaviour or logic in the Marketplace or Economy screens Roadmap A an issue containing features that need to be completed for a "full" gaming experience. Vehicle Equipment Something that affects equipping or maintaining Vehicles Verified / Replicated This issue has been verified or replicated by a developer
#1461 opened May 25, 2024 by XCOM-HUB
Currently unimplemented "second value" to each organisations relations allows Transtellar to fall out with Organisations too easily, prohibiting item availability in the marketplace !BUG! MEDIUM PRIORITY A serious issue! Stops game progression or loses data, but no crash. Needs a fix finding ASAP! Further Information Required This cannot currently be replicated - please provide more information and savegame examples Not Yet Implemented This fix or feature is not yet implemented or merged with trunk Organisations Something that affects Organisation/Alien Behaviours Roadmap A an issue containing features that need to be completed for a "full" gaming experience. Verified / Replicated This issue has been verified or replicated by a developer
#1457 opened May 23, 2024 by XCOM-HUB
[BATTLESCAPE] Agents unable to shoot Multiworms when they clip through walls and doorways Battlescape An issue relating to something in the battle overview part of Apocalypse Better Design Required The current implementation is not ideal. We'd be better off with a new design for a solution. !BUG! low priority This is a bug in OpenApoc. It will need resolving when time allows. It does not always cause a CTD Enhancement This is a request for something that makes OpenApoc work better or more intuitively Further Information Required This cannot currently be replicated - please provide more information and savegame examples Graphical User Interface (UI/GUI) A ticket that relates to how the user interacts with the game through the UI Line of Sight (LoS) / Line of Fire (LoF) Something that affects an agent, unit or craft's ability to see or shoot at another unit Not Yet Implemented This fix or feature is not yet implemented or merged with trunk Pathfinding An issue relating to pathfinding of units Roadmap A an issue containing features that need to be completed for a "full" gaming experience. UnitAI / Behaviour Something relating to the behaviour of Units in the game Verified / Replicated This issue has been verified or replicated by a developer
#1448 opened May 19, 2024 by XCOM-HUB
Have option to be able to hide Alien technology that are not yet researched Agent Equipment Something that affects equipping or maintaining Agents/Scientists/Engineers Enhancement This is a request for something that makes OpenApoc work better or more intuitively Feature Request This is a request for a new thing to be added to OpenApoc Graphical User Interface (UI/GUI) A ticket that relates to how the user interacts with the game through the UI Quality of Life (QoL) A feature or change that makes playing the game more streamlined Vehicle Equipment Something that affects equipping or maintaining Vehicles
#1442 opened May 13, 2024 by XCOM-HUB
Separate "All units run and kneel by default" into two options Agent Equipment Something that affects equipping or maintaining Agents/Scientists/Engineers Battlescape An issue relating to something in the battle overview part of Apocalypse Enhancement This is a request for something that makes OpenApoc work better or more intuitively Feature Request This is a request for a new thing to be added to OpenApoc Graphical User Interface (UI/GUI) A ticket that relates to how the user interacts with the game through the UI Quality of Life (QoL) A feature or change that makes playing the game more streamlined UnitAI / Behaviour Something relating to the behaviour of Units in the game
#1441 opened May 13, 2024 by XCOM-HUB
"Manufacturer has no intact buildings" window reappearing after being closed !BUG! low priority This is a bug in OpenApoc. It will need resolving when time allows. It does not always cause a CTD Graphical User Interface (UI/GUI) A ticket that relates to how the user interacts with the game through the UI Marketplace / Economy Something that affects transactions or behaviour or logic in the Marketplace or Economy screens Organisations Something that affects Organisation/Alien Behaviours Roadmap A an issue containing features that need to be completed for a "full" gaming experience. Translations / Language / Text Something that relates to the way languages, numbers or text are handled in the game Verified / Replicated This issue has been verified or replicated by a developer
#1439 opened May 10, 2024 by ayrtondenner
Fix Disruptor Multi-Bomb Launcher title display at equipment view Agent Equipment Something that affects equipping or maintaining Agents/Scientists/Engineers Better Design Required The current implementation is not ideal. We'd be better off with a new design for a solution. Graphical User Interface (UI/GUI) A ticket that relates to how the user interacts with the game through the UI Marketplace / Economy Something that affects transactions or behaviour or logic in the Marketplace or Economy screens Quality of Life (QoL) A feature or change that makes playing the game more streamlined Vehicle Equipment Something that affects equipping or maintaining Vehicles Verified / Replicated This issue has been verified or replicated by a developer
#1438 opened May 9, 2024 by ayrtondenner
Add ability to give new orders during the process of executing remaining orders after end of turn in turn based mode Battlescape An issue relating to something in the battle overview part of Apocalypse Enhancement This is a request for something that makes OpenApoc work better or more intuitively Feature Request This is a request for a new thing to be added to OpenApoc Not Yet Implemented This fix or feature is not yet implemented or merged with trunk Pathfinding An issue relating to pathfinding of units Quality of Life (QoL) A feature or change that makes playing the game more streamlined Roadmap A an issue containing features that need to be completed for a "full" gaming experience. UnitAI / Behaviour Something relating to the behaviour of Units in the game Verified / Replicated This issue has been verified or replicated by a developer
#1435 opened May 7, 2024 by dethstryke01
City Map overlay not populated with vehicles/objects on game start until time moves forward !BUG! low priority This is a bug in OpenApoc. It will need resolving when time allows. It does not always cause a CTD Cityscape An issue relating to something in the City overview part of Apocalypse Code Query Something doesn't seem right in the code. It may not be a bug, but it probably needs fixing! Graphical User Interface (UI/GUI) A ticket that relates to how the user interacts with the game through the UI Map Issue Something doesn't seem right with the map or it's tiles. Roadmap A an issue containing features that need to be completed for a "full" gaming experience. UnitAI / Behaviour Something relating to the behaviour of Units in the game Verified / Replicated This issue has been verified or replicated by a developer
#1434 opened May 7, 2024 by FilmBoy84
Remove hostile vehicle info when vehicle is not available anymore !BUG! low priority This is a bug in OpenApoc. It will need resolving when time allows. It does not always cause a CTD Cityscape An issue relating to something in the City overview part of Apocalypse Feature Request This is a request for a new thing to be added to OpenApoc Graphical User Interface (UI/GUI) A ticket that relates to how the user interacts with the game through the UI Roadmap A an issue containing features that need to be completed for a "full" gaming experience. UnitAI / Behaviour Something relating to the behaviour of Units in the game Verified / Replicated This issue has been verified or replicated by a developer
#1432 opened May 6, 2024 by ayrtondenner
Lines showing vehicle destination only appear after vehicle begins moving Alien Dimension An issue relating to something in the Alien Dimension overview part of Apocalypse Better Design Required The current implementation is not ideal. We'd be better off with a new design for a solution. Cityscape An issue relating to something in the City overview part of Apocalypse Graphical User Interface (UI/GUI) A ticket that relates to how the user interacts with the game through the UI Not Yet Implemented This fix or feature is not yet implemented or merged with trunk Pathfinding An issue relating to pathfinding of units Quality of Life (QoL) A feature or change that makes playing the game more streamlined Roadmap A an issue containing features that need to be completed for a "full" gaming experience. UnitAI / Behaviour Something relating to the behaviour of Units in the game Verified / Replicated This issue has been verified or replicated by a developer
#1426 opened Apr 24, 2024 by dethstryke01
Crashed UFO gets stuck under bridge, becomes non-recoverable !BUG! MEDIUM PRIORITY A serious issue! Stops game progression or loses data, but no crash. Needs a fix finding ASAP! Cityscape An issue relating to something in the City overview part of Apocalypse Map Issue Something doesn't seem right with the map or it's tiles. Pathfinding An issue relating to pathfinding of units Stuck Vehicle Bug Something relating to the long-standing stuck vehicle bugs UnitAI / Behaviour Something relating to the behaviour of Units in the game Verified / Replicated This issue has been verified or replicated by a developer
#1421 opened Apr 18, 2024 by dethstryke01
If an agent is hit by an explosion while executing remaining orders in turn based mode, control sometimes returns to the player Battlescape An issue relating to something in the battle overview part of Apocalypse !BUG! low priority This is a bug in OpenApoc. It will need resolving when time allows. It does not always cause a CTD Pathfinding An issue relating to pathfinding of units UnitAI / Behaviour Something relating to the behaviour of Units in the game Verified / Replicated This issue has been verified or replicated by a developer
#1419 opened Apr 17, 2024 by dethstryke01
ProTip! Updated in the last three days: updated:>2025-01-13.