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Import graphics files without UV maps #12795

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@michalpelka

Description

Is your feature request related to a problem? Please describe.
I'm always frustrated when I work with poorly exported meshes - it is rendered without any shading.
Such meshes are commonly provided in ROS2 description packages. Some examples you can be found here
https://github.com/husky/husky/blob/foxy-devel/husky_description/meshes/wheel.dae
The problem is missing UV mapping.
In the image left monkey was created in Blender and exported without UV, right, on another hand was created with UV.
Screenshot from 2022-10-25 16-16-00

Describe the solution you'd like
Have some simple shading when mesh without UV maps is imported

Describe alternatives you've considered
Generate placeholder by AssetProcessor

Additional context
Two DAE files I used for screenshots:
https://gist.github.com/michalpelka/b82d5898cda935c6cb84d99d2430b438

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feature-need/important-soonFeature: Must be staffed / worked on either currently or very soon ideally in time for next releasefeature/graphics/shadersThis item is related to shaders, shader authoring, or the shader compiler.feature/roboticsThis item is related to robotics.kind/featureCategorizes issue or PR as related to a new feature.sig/graphics-audioCategorizes an issue or PR as relevant to SIG graphics-audio.

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