Skip to content

Commit

Permalink
feat(lottie): add ThorVG based lottie widget
Browse files Browse the repository at this point in the history
  • Loading branch information
kisvegabor committed May 23, 2024
1 parent f34ec4b commit 9c5ca0e
Show file tree
Hide file tree
Showing 25 changed files with 805 additions and 5 deletions.
8 changes: 7 additions & 1 deletion Kconfig
Original file line number Diff line number Diff line change
Expand Up @@ -943,6 +943,12 @@ menu "LVGL configuration"
config LV_USE_LIST
bool "List"
default y if !LV_CONF_MINIMAL
config LV_USE_LOTTIE
bool "Lottie"
default n
depends on LV_USE_VECTOR_GRAPHIC && (LV_USE_THORVG_INTERNAL || LV_USE_THORVG_EXTERNAL)
help
Enable Lottie animations. Requires LV_USE_VECTOR_GRAPHIC and LV_USE_THORVG_INTERNAL or LV_USE_THORVG_EXTERNAL.
config LV_USE_MENU
bool "Menu"
default y if !LV_CONF_MINIMAL
Expand Down Expand Up @@ -1176,7 +1182,7 @@ menu "LVGL configuration"

config LV_USE_RLOTTIE
bool "Lottie library"

config LV_USE_THORVG
bool "ThorVG library"
choice
Expand Down
11 changes: 7 additions & 4 deletions docs/libs/rlottie.rst
Original file line number Diff line number Diff line change
@@ -1,8 +1,11 @@
.. _rlottie:

=============
Lottie player
=============
==============
Rlottie player
==============

.. warning::
Rlottie is deprecated. Consider using :ref:`lv_lottie` instead.

Allows playing Lottie animations in LVGL. Taken from `lv_rlottie <https://github.com/ValentiWorkLearning/lv_rlottie>`__.

Expand Down Expand Up @@ -176,7 +179,7 @@ limitations:

- Build the lottie animation to be sized for the intended size
- it can scale/resize, but performance will be best when the base lottie size is as intended
- Limit total number of frames, the longer the lottie animation is,
- Limit total number of frames, the longer the lottie animation is,
the more memory it will consume for rendering (rlottie consumes IRAM for rendering)
- Build the lottie animation for the intended frame rate
- default lottie is 60fps, embedded LCDs likely won't go above 30fps
Expand Down
113 changes: 113 additions & 0 deletions docs/widgets/lottie.rst
Original file line number Diff line number Diff line change
@@ -0,0 +1,113 @@
.. _lv_lottie:

==================
Lottie (lv_lottie)
==================

Overview
********

The Lottie widget is capable of parsing, rasterizing, and playing `Lottie animations <https://lottiefiles.com>`__.

The Lottie animations are vector based animation. Think of it as the modern combination of SVG and GIF.

The animations can be downloaded from various sources, such as `https://lottiefiles.com/ <https://lottiefiles.com/>`__
or you can create your own animations using for example Adobe After Effects.

The Lottie widget is based on :ref:`lv_canvas` because in order to render the animation
the user needs to provide a buffer where the current frame is stored.

.. _lv_lottie_parts_and_styles:

Parts and Styles
****************

- :cpp:enumerator:`LV_PART_MAIN` The background of the Lottie animation. The typical background style properties apply but usually it is left transparent.

.. _lv_lottie_usage:

Usage
*****

Dependencies
------------

The Lottie widget uses the `ThorVG <https://github.com/thorvg/thorvg>`__ library which is `integrated into LVGL <https://github.com/lvgl/lvgl/tree/master/src/libs/thorvg>`__.
In order to use Lottie animations ``LV_USE_THORVG_INTERNAL`` (to use the built-in ThorVG) or
``LV_USE_THORVG_EXTERNAL`` (to link it externally) needs to enabled. For vector graphics in general
``LV_USE_VECTOR_GRAPHIC`` also needs to be enabled.

As ThorVG is written in C++, when using ``LV_USE_THORVG_INTERNAL`` be sure that you
can compile the cpp files.

Set a buffer
------------

In order to render the animation a buffer needs to assign to the Lottie widget.
The animations are rendered in ARGB8888 format, therefor the buffer's size should be equal to
``target_width x target_height x 4`` bytes.

To keep the buffer size and the animation size consistent,
the size of the widget (i.e. the size of the animation) is set to the dimensions of the buffer internally.

The buffer can be set with either :cpp:expr:`void lv_lottie_set_buffer(lottie, w, h, buf);`
or :cpp:expr:`lv_lottie_set_draw_buf(lottie, draw_buf)`.

When a draw buffer is used, it must be already initialized by the user with :cpp:expr:`LV_COLOR_FORMAT_ARGB8888` color format.

Set a source
------------

``lv_example_lottie_approve.c`` contains an example animation. Instead storing the JSON string, a hex array is stored for the
following reasons:
- avoid escaping ``"`` character in the JSON file
- some compilers don't support very long strings

``lvgl/scripts/filetohex.py`` can be used to convert a Lottie file a hex
array. E.g.:

.. code:: shell
./filetohex.py path/to/lottie.json > out.txt
To create an animation from data use
:cpp:enumerator:`lv_lottie_set_src_data(lottie, data, sizeof(data))`

Lottie animations can be opened from JSON files by using :cpp:enumerator:`lv_lottie_set_src_file(lottie, "path/to/file.json")`.
Note that the Lottie loader doesn't support LVGL's File System interface but a "normal path" should be used without a driver letter.

Get the animation
-----------------

``lv_anim_t * a = lv_lottie_get_anim(lottie)`` return the LVGL animation which controls the
Lottie animation. By default it is running infinitely at 60FPS however the LVGL animation
can be freely adjusted.

.. _lv_lottie_events:

Events
******

No special events are sent by the Lottie widget.

Learn more about :ref:`events`.

.. _lv_lottie_keys:

Keys
****

No keys are processed by the Lottie widget
Learn more about :ref:`indev_keys`.

.. _lv_lottie_example:

Example
*******

.. include:: ../examples/widgets/lottie/index.rst

.. _lv_lottie_api:

API
***
11 changes: 11 additions & 0 deletions examples/widgets/lottie/index.rst
Original file line number Diff line number Diff line change
@@ -0,0 +1,11 @@
Load a Lottie animation from an array
-------------------------------------

.. lv_example:: libs/lottie/lv_example_lottie_1
:language: c

Load a Lottie animation from file
---------------------------------

.. lv_example:: libs/lottie/lv_example_lottie_2
:language: c
43 changes: 43 additions & 0 deletions examples/widgets/lottie/lv_example_lottie_1.c
Original file line number Diff line number Diff line change
@@ -0,0 +1,43 @@
#include "../../lv_examples.h"
#if LV_BUILD_EXAMPLES
#if LV_USE_LOTTIE

/**
* Load an lottie animation from data
*/
void lv_example_lottie_1(void)
{
extern const uint8_t lv_example_lottie_approve[];
extern const size_t lv_example_lottie_approve_size;

lv_obj_t * lottie = lv_lottie_create(lv_screen_active());
lv_lottie_set_src_data(lottie, lv_example_lottie_approve, lv_example_lottie_approve_size);

#if LV_DRAW_BUF_ALIGN == 4 && LV_DRAW_BUF_STRIDE_ALIGN == 1
/*If there are no special requirements, just declare a buffer
x4 because the Lottie is rendered in ARGB8888 format*/
static uint8_t buf[64 * 64 * 4];
lv_lottie_set_buffer(lottie, 64, 64, buf);
#else
/*For GPUs and special alignemnt/strid setting use a draw_buf instead*/
LV_DRAW_BUF_DEFINE(draw_buf, 64, 64, LV_COLOR_FORMAT_ARGB8888);
lv_lottie_set_draw_buf(lottie, &draw_buf);
#endif

lv_obj_center(lottie);
}

#else

void lv_example_lottie_1(void)
{
/*fallback for online examples*/

lv_obj_t * label = lv_label_create(lv_screen_active());
lv_label_set_text(label, "Lottie cannot be previewed online");
lv_obj_center(label);
}

#endif /*LV_USE_LOTTIE*/

#endif /*LV_BUILD_EXAMPLES*/
41 changes: 41 additions & 0 deletions examples/widgets/lottie/lv_example_lottie_2.c
Original file line number Diff line number Diff line change
@@ -0,0 +1,41 @@
#include "../../lv_examples.h"
#if LV_BUILD_EXAMPLES
#if LV_USE_LOTTIE

/**
* Load an lottie animation from file
*/
void lv_example_lottie_2(void)
{

lv_obj_t * lottie = lv_lottie_create(lv_screen_active());
lv_lottie_set_src_file(lottie, "lvgl/examples/widgets/lottie/lv_example_lottie_approve.json");

#if LV_DRAW_BUF_ALIGN == 4 && LV_DRAW_BUF_STRIDE_ALIGN == 1
/*If there are no special requirements, just declare a buffer
x4 because the Lottie is rendered in ARGB8888 format*/
static uint8_t buf[64 * 64 * 4];
lv_lottie_set_buffer(lottie, 64, 64, buf);
#else
/*For GPUs and special alignemnt/strid setting use a draw_buf instead*/
LV_DRAW_BUF_DEFINE(draw_buf, 64, 64, LV_COLOR_FORMAT_ARGB8888);
lv_lottie_set_draw_buf(lottie, &draw_buf);
#endif

lv_obj_center(lottie);
}

#else

void lv_example_lottie_2(void)
{
/*fallback for online examples*/

lv_obj_t * label = lv_label_create(lv_screen_active());
lv_label_set_text(label, "Lottie cannot be previewed online");
lv_obj_center(label);
}

#endif /*LV_USE_LOTTIE*/

#endif /*LV_BUILD_EXAMPLES*/
Loading

0 comments on commit 9c5ca0e

Please sign in to comment.