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I got Parse error from following GLSL compute shader.
test.cs:
#version 450 layout(local_size_x = 32) in; void main(){ }
Output:
Parse error: Error in test.cs: Ln: 3 Col: 29 layout(local_size_x = 32) in; ^ Expecting: Type qualifier, identifier, 'layout' or 'struct' 場所 Parse.ParseImpl.runParser@347.Invoke(String message) 場所 Microsoft.FSharp.Core.PrintfImpl.go@523-3[b,c,d](String fmt, Int32 len, FSharpFunc`2 outputChar, FSharpFunc`2 outa, b os , FSharpFunc`2 finalize, FSharpList`1 args, Int32 i) 場所 Microsoft.FSharp.Core.PrintfImpl.run@521[b,c,d](FSharpFunc`2 initialize, String fmt, Int32 len, FSharpList`1 args) 場所 <StartupCode$FSharp-Core>.$Reflect.Invoke@720-4.Invoke(T1 inp) 場所 main.minify(String filename, String content) 場所 main.run(String[] files)
The text was updated successfully, but these errors were encountered:
Workaround: add verbatim markers.
//[ layout(local_size_x = 32) in; //]
Sorry, something went wrong.
Parse decl-less layout as verbatim. Fixes #22, #29
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I got Parse error from following GLSL compute shader.
test.cs:
Output:
The text was updated successfully, but these errors were encountered: