Texture replacer: Make the internal cache model texture-centric instead of miplevel-centric #17078
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As it says on the tin - will make it easier to support texture formats where multiple mips come from one file.
Also, remove the "support" for different texture color formats per mip level, that's nonsensical (except when doing the Tactics Ogre mipmap hack, but even there it's of dubious use). Since we only supported one color format in the cache, this was not relevant anyway.