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Fix vertex shader range culling - the driver bug check was wrong. #16645

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merged 1 commit into from
Dec 22, 2022

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hrydgard
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Should fix #15049 again.

@hrydgard hrydgard added Guardband / Range Culling Involves vertices outside fustrum. GE emulation Backend-independent GPU issues labels Dec 22, 2022
@hrydgard hrydgard added this to the v1.14.2 milestone Dec 22, 2022
@hrydgard hrydgard changed the title Fix vertex shader range culling - the bug check was wrong. Fix vertex shader range culling - the driver bug check was wrong. Dec 22, 2022
@unknownbrackets
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Darn, oops.

-[Unknown]

@unknownbrackets unknownbrackets merged commit c730ba7 into master Dec 22, 2022
@unknownbrackets unknownbrackets deleted the range-culling-fix branch December 22, 2022 22:29
@ghost ghost mentioned this pull request Feb 19, 2023
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GE emulation Backend-independent GPU issues Guardband / Range Culling Involves vertices outside fustrum.
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Toca Race Driver 2 (Guardband glitch again)
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