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Silent Hill - Shattered Memories - Memory Stick Not Inserted issue #13781
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Probably just a duplicate of #7244 Try restarting emulation and loading the game from in-game save(not using savestates), then try to save. If it does save, then it's the mentioned issues. Games have protection/validation for memstick and abusing savestates can break it by simply loading a savestate made before last in-game savedata was made. This is an user time travel issue which can't really be fixed, but games can usually be easily patched via cheats to disable that memstick protection allowing to save anyway. |
@LunaMoo I've tried this, I've tried restarting emulation and it does not work. I created a new test file to test it out, but if you try to load the initial save data that it creates, it says the save data it created is corrupt, when the save file isn't corrupt, the save file is sane. The game is just simply broken with no way to save the game the properly way from in-game. Because new file shouldn't be read as corrupt if the game created it and put it into the SAVEDATA directory as it would on real PSP hardware. No Save States, just save file of the game itself. -- I don't know of any game codes or cheats for SH: Shattered Memories that could bypass this memstick protection if this game has that. So for the time being the only way of saving the game is through Save States unless there's a patch code for the game or something the emulator can provide for the game to recognise the save data correctly. |
A few suggestions:
That said, this isn't the first time this has been reported: The weird thing is, plenty of people have played the game, reported issues with other things, and not had saving issues. This makes me think it's related to a patched ISO. -[Unknown] |
It happens when you change settings? That means saving works as long as you don't? What if you go to settings, change nothing, and return to the game? -[Unknown] |
@unknownbrackets If I don't change anything within Settings, and I give Cancel there's no error. |
Interesting. I wonder if it could be checking the mtime of all files on the memory stick, really? -[Unknown] |
The funny or strange thing is that if you want to save the game later, that error occurs. |
Try with v1.16.6 is work fine on PC but still happen on Android. FormatFactory.20231019_203431.mp4 |
Confirm v1.16.6 is work fine on PC but still happen on Android. |
It's built-in the APK on Android, but you can add an extra compat.ini in memstick/PSP/SYSTEM for quick tests. |
unlucky, MemstickFixedFree not work |
Right now, I'm playing: Silent Hill Sharrind Memory on the app. Over the years, I've noticed some changes in the scenery that don't exist in the other version of the console, namely: shadows, detail in the scenery itself. I understood at that moment that there was a limitation of the console, but it was not the console but the application. But I didn't give up, I, being a bit picky, took the courage to fix the problem and it worked. So, checking the option: "software rendering" but another problem appeared, which was a drop in FPS/speed. Perhaps with future updates this graphical problem will appear less. The application has portacia.eu, I intend to study a little programming to solve these problems |
Same problem on Manjaro Linux. |
Same problem with both versions on Android. Any cheat code save fix for this problem ??? Maybe Synchronize Save cheat. 🤔 |
Maybe relate to #19275 |
Looking at sceUtility output, After LIST, GETSIZE, FILES, WRITEDATASECURE and then LIST again, it gives up on Android while it happily continues on Windows. Must be some filesystem weirdness.. Not sure why it wouldn't recognize its own files in LIST... Think I'll have to add a bunch of logging to see what's different. |
Ok, so this fails on macOS and also Linux and iOS as well, and it doesn't look like it's failing writing. So weird that it only works on Windows.. I'm starting to suspect some more memory issues with the savegame encryption (fixed one bug a while ago, there might be more). |
Got some time to valgrind it, and it indeed warns about a use of an uninitialized value in the encryption code, which could definitely cause this type of issue.. EDIT: Hm, this same valgrind warning also occurs in for example Wipeout, which has no problem saving. This really is baffling. (though would like to fix the warning regardless)..
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This confused Valgrind and made me think we had another memory bug. Turns out this is NOT the cause of #13781, which I still don't understand.
This confused Valgrind and made me think we had another memory bug. Turns out this is NOT the cause of #13781, which I still don't understand.
ppsspp v1.17-1-893-gg5c26aa4c96 android version |
Still can't save game in version build v1.17.1-980 Android Version 😢 |
Yes, this is still unsolved (and quite mysterious). Updates will be posted here if it gets fixed, unless a commit is related to save data or similar, no need to respond with "still not working". |
I've been messing around some more with this, adding more logging, but the API-surface behavior of the game seems to be pretty much identical between Windows (where it works) and Linux (where it doesn't).. no easily detectable errors. No idea what's going on here. I first thought it had to be some kind of file system semantic, like case sensitivity, but the filenames contain only numbers, and it has problems both on old-school Android shared storage and on scoped storage. I really don't get it :/ |
This is interesting but won't work for me |
What happens?
While playing Silent Hill - Shattered Memories I cannot save the game from the in-game Save Menu, because it's telling me that it can't find the Save Data that I created when I started a new game. It's right there in directory where it first created it, but for some reason the emulator cannot see the data exists for the game to read and save to.
I can only use Save States to save the game, not the in-game Save option. I tried checking the System settings for Memory Stick Inserted option to check that it is in fact Enabled from the menu. Toggling on and off doesn't seem to change whether if it detects the Save Data that already exists.
I've tried other stuff like creating appropriate directories for SAVEDATA directories like so;
doesn't read or detect any of these directories.
What should happen?
You should be able to save game data from the in-game Save option as normal by reading and saving that data from SAVEDATA in
~/.config/ppsspp/PSP/SAVEDATA
directory.What hardware, operating system, and PPSSPP version? On desktop, GPU matters for graphical issues.
CPU: Intel™ Core® i7-7700K
RAM: Trident Z RGB 32Gb
GPU: Asus GTX 1070
OS: Manjaro Linux - 5.9.11-3-MANJARO
PPSSPP Version: v1.10.3
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