Execute_Prim: Add a smaller "inner interpreter" to speed long up sequences of PRIM commands #10658
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To avoid going back to the runloop during long sequences of PRIM commands, and thus also avoiding all sorts of checking for the current framebuffer etc that are part of Execute_Prim.
Helps performance by a quite measurable 1-5% in several PRIM-heavy games.
Not particularly pretty, but effective.
This is also a first step towards fixing the performance of Earth Defense Force 2 and I believe possibly a couple of other games (Gundam?) which flip cull direction every few primitives.