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Cow level fixes #545

Merged
merged 1 commit into from
Dec 7, 2024
Merged

Cow level fixes #545

merged 1 commit into from
Dec 7, 2024

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elobo91
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@elobo91 elobo91 commented Dec 1, 2024

When creating new game it will:

  • check if we have WirstLeg and Book in cube already then transmute portal
  • Check if we have Wirstleg in inventory . If we have book then it will use it .If missing Book then it will purchase one and transmute portal
  • If no WirstLeg found then it will check if we have extra Book in inventory and drop it.
    this will prevent having multiple Books in inventory

It will also ensure all menus are closed before interacting with cow portal. Should prevent the missing gloves bug.

func IsInLockedInventorySlot(itm data.Item) bool has been added to Item.go
Removed excess log in step move.go

When creating new game it will:
 - check if we have WirstLeg and Book in cube already  then transmute portal
 - Check if we have Wirstleg in inventory .  If we have book then it will use it .If missing Book then it will purchase one and transmute portal
 - If no WirstLeg found then it will check if we have extra Book in inventory and drop it.

 It will also ensure all menus are closed before interacting with cow portal. Should prevent the missing gloves bug.

 func IsInLockedInventorySlot(itm data.Item) bool    has been added to Item.go
 Removed excess log in step  move.go
@artosimonyan artosimonyan merged commit b81c9ce into hectorgimenez:main Dec 7, 2024
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2 participants