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Improved leveling #397
Improved leveling #397
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Changed initial skillbindings to match the level requirement. Only initial skillbind thats needed is tome of town portal
Changed initial skillbindings to match the level requirement. Only initial skillbind thats needed is tome of town portal
Changed initial skillbindings to match the level requirement. Only initial skillbind thats needed is tome of town portal
Changed normal run to: - Clear Blood Moor until level 3/4 - Do Den of Evil until level 6/7 - Do Tristram Runs until level 14/15 - Do Countess Runs until level 17/18 Also changed how the Cain stones are selected. Credits to wheresmycode on which I added some things to make leveling smoother. (https://github.com/wheresmycode/koolo/tree/master)
Changed the way the Cairn stones are selected to prevent getting stuck there.
Please ignore if I've got this wrong, but I've downloaded all these files into the right locations , run the batch, then the new character still just stuck at lvl 1 trying to set keybinds. The log is: time=15:51:51 level=INFO msg="Skills bound" mainSkill=0 skillBindings=[] |
Did you bind a key to the time of town portals ? That's the only thing it needs at level 1. I might be able to add something to make that known to the player. |
Added the CheckKeyBindings function to check only for the town portal keybind. |
Works perfectly. Thanks for the clarification and updates. |
Added Legacy leveling mode ;-) |
Changed Act 1 leveling to: - Clear Blood Moor until level 3 - Clear Cold Plains until level 6 - Do Den of Evil Quest - Clear Stony Field until level 9 - Do the Rescue Cain Quest - Do Tristram Runs until level 14 - Do Countess Runs until level 17 - Kill Andariel and Finish Act 1
Added an extra move to Cairn stones if portal isnt detected. For some reason it sometimes doesnt detect its there while it is.
Additional click on barrel to avoid getting stuck on them.
The leveling scripts now have level requirements for initial skillbinds, apart from tome of town portal.
Changed normal run to:
Also changed how the Cain stones are selected in the Tristram run to prevent getting stuck.
Credits to wheresmycode (https://github.com/wheresmycode/koolo/tree/master)
Few notes for leveling: