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If player_id is 0 then not player_id is True, however we only want not player_id to be True in the case of player_id = None. Therefore, I have changed this to test player_id is None. I have updated the tests. I guess the test in the test is due to stochasticity of the output of the test (b/141737795). I wonder if noisy_policy has been ever used, it seems that even this initialization is not correct: https://github.com/deepmind/open_spiel/blob/38941dee3beb52ffdb134b66f420a758634d9a20/open_spiel/python/algorithms/best_response.py#L318
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