[iOS] Fix building as static library or xcframework, add iOS config and xcframework build script to the test project. #1302
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new
/delete
operations to avoid conflicts with the equivalent engine symbols when static linking (on iOS both engine and extension can be static library).example.gdextension
config and build script for iOS.xcframework
(device + simulator) build.example.gdextension
.Bugsquad edit: Depends on godotengine/godot#84493