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Switch to using ObjectID in custom callables #1286

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merged 1 commit into from
Oct 25, 2023

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@dsnopek dsnopek commented Oct 25, 2023

This adapts the existing callable_mp() and callable_mp_static() implementation to use ObjectID after Godot PR godotengine/godot#83800

@dsnopek dsnopek added the enhancement This is an enhancement on the current functionality label Oct 25, 2023
@dsnopek dsnopek added this to the 4.2 milestone Oct 25, 2023
@dsnopek dsnopek requested a review from a team as a code owner October 25, 2023 14:05
@dsnopek dsnopek force-pushed the callable-custom-object-id branch from aa64e11 to 4b76485 Compare October 25, 2023 18:05
@dsnopek dsnopek merged commit c1196a1 into godotengine:master Oct 25, 2023
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3 participants