Validation error & crash on wgpu Vulkan + Windows #6832
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Description
Description
When running my app (https://github.com/ArthurBrussee/brush), training proceeds steadily for a while, until the app crashes. The symptons seem hard to pin down, it happens fairly randomly. Just before the crash the Vulkan validation layer spits out a bunch of errors about semaphores. Most tellingly some semaphore value seems to be u64::MAX which Vulkan trips over.
This causes a device loss (possibly?) after which wgpu crashes because of #6378, I think.
I have not been able to reproduce this on Metal, not sure about Vulkan + Linux.
Extra materials
Log with validation errors
log.txt
Platform
wgpu (trunk or 23.0 or 23.1 repro), windows 11, Vulkan, 4070 on 566.36.
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Type
Projects
Status
Todo