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wgpu Deadlock #6412

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@QuantizedPixel

Description

Using multithreading to load resources. Arc<Queue> and Arc<Device> are used.

5% of the time, main thread gets indefinitely frozen at surface.present.

Some threads also seem to get stallen at these:
Queue::write_texture
Device::create_texture_view

Tested on master and version 22.1.0

Full backtrace
backtrace.txt

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