Fix use of actors that only has trajectory animation #1947
Merged
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🦟 Bug fix
Fixes #1932
Summary
Fixes the case when actors are used without a mesh with animations
More info:
Actor support in gz assumes that actors are always used with a skin mesh and a mesh with skeleton animations. It was found in #1932 that this is not the case in gazebo-classic. Trajectory animation should still work without any meshes or built-in animations. This PR makes the use of skin mesh and animations optional in gz so that users can use actors with just trajectory animation.
To Test:
Run the
test/actor_trajectory.sdf world
andINTEGRATION_actor_trajectory
test.Checklist
codecheck
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