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Android asset path fix + debug mem Ref include fix for gcc + Linux multisampling support #804

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merged 8 commits into from
Jan 25, 2013

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marcinjakubowski
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Third time's the charm.

Some Android devices use /mnt/sdcard/android and some use /mnt/sdcard/Android for external data, Android's Context.getExternalFilesDir(String type) should be used to get the path in question.

When building DebugMem build on Linux (possibly any other gcc), the following error occurs:

gameplay/src/Ref.cpp: In static member function ‘static void gameplay::Ref::printLeaks()’:
gameplay/src/Ref.cpp:80:40: error: must #include before using typeid

Added #include in Base.h to fix this.

Linux multisampling support was missing, added.

seanpaultaylor added a commit that referenced this pull request Jan 25, 2013
Android asset path fix + debug mem Ref include fix for gcc + Linux multisampling support
@seanpaultaylor seanpaultaylor merged commit 0fc2327 into gameplay3d:master Jan 25, 2013
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