A classic Roguelike
- Creature-limbs [4,6]
- Attack-Targeting [6,5]
- Map-gen round 2 [8,10]
- ai [6,4]
- Distance to calculation [3,3] --> Use to build bars of objects nearby instead of all objects. [2,1]
- Doors appearing adjacent to walls. (Can't enter this room, especially if there is one door).
- Doors still depreciate after their lock has given-way, we can have the door become a smashed object, if it reaches
-20
for eg. - hp increasing items need to do % based increases - this is to aid Creatures with less than max Health.
- Usable items need methods of use (eat, drink, throw)