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Rogue_simple

A classic Roguelike

TODO:[Complexity out of 10, Time out of 10]

  • Creature-limbs [4,6]
  • Attack-Targeting [6,5]
  • Map-gen round 2 [8,10]
  • ai [6,4]
  • Distance to calculation [3,3] --> Use to build bars of objects nearby instead of all objects. [2,1]

To Fix/Do:

  • Doors appearing adjacent to walls. (Can't enter this room, especially if there is one door).
  • Doors still depreciate after their lock has given-way, we can have the door become a smashed object, if it reaches -20 for eg.
  • hp increasing items need to do % based increases - this is to aid Creatures with less than max Health.
  • Usable items need methods of use (eat, drink, throw)

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A classic Roguelike

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