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Add MatCap texture option #851
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Codecov Report
@@ Coverage Diff @@
## master #851 +/- ##
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+ Coverage 96.14% 96.16% +0.01%
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Files 111 111
Lines 6335 6366 +31
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+ Hits 6091 6122 +31
Misses 244 244
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snoyer
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mwestphal
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mwestphal
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please improve descr and mention the bugfix |
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Fixes #811
Add a new shading model based on MatCap textures.
These textures encode everything: ambient, diffuse, specular and baked lighting.
When the texture is given throught
--texture-matcap
option, all other materials and lights are ignored.For example, the image above is generated using the following texture:
Usually the textures will be squared and should look like a sphere touching the edge of the texture.
This PR also fixes an issue when textures given by the user have a depth of 16 or 32 bits per channel.