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Enable EFB access in INI #8338

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merged 1 commit into from
Nov 8, 2019
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Miksel12
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Because of the EFB access optimization, games which were forced to skip EFB access in order to be playable don't need to be forced anymore.
There are also reports of skip EFB access causing issues in Baten Kaitos: https://forums.dolphin-emu.org/Thread-gc-baten-kaitos-eternal-wings-and-the-lost-ocean?pid=493827#pid493827

Monster Hunter also doesn't need EFB to texture and ram.

@mbc07
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mbc07 commented Aug 29, 2019

Are you sure about Monster Hunter? As far as I remember the character creation and the bloom is broken without EFB2RAM...

@Miksel12
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Those effects use EFB access, and don't need EFB to ram.

@JMC47
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JMC47 commented Aug 30, 2019

I can confirm. I'm nervous about enabling it because it was so slow before, but I believe this is the correct decision.

@JMC47
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JMC47 commented Aug 30, 2019

@dolphin-emu-bot rebuild

@stenzek stenzek merged commit cc9c158 into dolphin-emu:master Nov 8, 2019
@Miksel12 Miksel12 deleted the efbaccess-ini branch April 28, 2020 15:31
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4 participants