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Set texture cache accuracy to safe for Mii Channel #8179
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The real mystery is why it was forced to Medium in the first place if it didn't work entirely properly. |
Huh. I did some digging on the article's history, and it needing to be set to safe was only added on May 2019. There were also some older bugs that were removed for having been fixed in 3.x: 2112 and 5163. However the workarounds for those were different. Here's the most relevant history for the file. It's a bit awkward to navigate. The earliest version of the file I could find just by using git blame: dolphin/Data/User/GameConfig/HACA01.ini Lines 1 to 9 in 0ecebf5
After "Revert gameini database to an older state before texcache rewrite was integrated" (note that this revert doesn't seem to actually be reverting an earlier change to this file, unless it's some change that happened elsewhere): dolphin/Data/User/GameConfig/HACA01.ini Lines 1 to 11 in f2848b6
After a commit titled "Gameini database update. About 142 files updated or added to the database": dolphin/Data/User/GameConfig/HACA01.ini Lines 1 to 12 in 0861f52
After a commit titled "Gameini database cleanup. Remove the lines below since they are no longer necessary: dolphin/Data/User/GameConfig/HACA01.ini Lines 1 to 11 in c82d883
... all of this doesn't really help much, especially since To be entirely honest, I'm still not sure how it got to this point, but at least I can show when those changes happened... |
The previous accuracy was medium. As per the wiki page:
I'm not entirely sure what the process for picking defaults is, but it seems like the default should be safe, as medium still causes issues (which, sure, can be worked around by resetting, but that seems silly to be the default).