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Game INI updates and additions #8164
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Since what version of Dolphin is SuggestedAspectRatio non-functional? If it's broken, we should fix it. |
As far as I tested, SuggestedAspectRatio still works as intended, it should be left alone. Also, seems strange that you've set DeferEFBCopies to false for de Blob but hasn't for de Blob 2. Those games share the same engine and whatever is broken on the first de Blob with deferred EFB Copies is very likely to also be broken on de Blob 2... |
I thought I had read somewhere that SuggestedAspectRatio was removed and I couldn't find it in the GameINI. I will add it back. @mbc07 my main source for these changes is the wiki, the latest test reports of de blob 2 are from before Defer EFB was added. I don't think it is desirable to make changes to the GameINI's without testing. |
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Boom Blox also had variable strength swing/shake (RBK.ini) so that can be removed too. |
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I made some new game INI's for Sega Genisis games but I found out texturecache accuracy was already set at safe in the system wide INI so I removed them. |
Sonic the Hedgehog on Sega Genisis works with immediately present xfb but it seems that a lot of Sega Genisis games need it disabled. |
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Ok, I think I have most of the game which needed INI changes in order to be 'playable'. |
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Is any of this still applicable? |
Yes, I'll resolve the conflicts and check that everything is still in order. |
An update to the Game INI's:
-Adds a few games.
-Disables Dual Core for a bunch of games that crashed with Dual Core enabled in a way that makes it unplayable/unfinishable or caused severe issues.
-Enables MMU for Crunchyroll Channel so it can boot and for Interactive Multi Game Demo Disc with demo's which require MMU.
-Disables defered EFB for games that crashed or showed weird behaviour with defered EFB enabled.
-Sets TextureCacheAccuracy to safe for a few games that need it.
-Sets EFB to texture and ram for a few games that need it.
-Removes Skip EFB access for some games that don't need it anymore.
-Removes Wiimote.Shake and Wiimote.Swing as those are no longer functional.
I also removed TextureCacheAccuracy = Safe from NSMBW because accuracy on fast shows no issues.