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1.5 Rendered tiles from nearby levels stick around #1045
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Fixed |
Lojemiru
added a commit
to Lojemiru/LDtk-AM2E
that referenced
this issue
Feb 16, 2024
* Debug cleanup * Added collapsers to layer panel (wip) * Tried to fix uncollapsed forms * Fixed jFormsWrapper * Fixed tiles panel select default * Added more columns to rule * Better rule groups CSS * Adjusted rules groups CSS * Rule size is now automatic * Adjusted default rule values columns * Fixed crash when deleting level field enum (deepnight#1020) * Unified fieldDefs tidy (deepnight#1020) * Fixed exportToToc (deepnight#1019) * Update empty map * Fixed log path overflow (deepnight#969) * Added a UI option for Auto-layer rendering (deepnight#975) * Changelog * Fixed crash in Select (deepnight#995) * Fixed null in defaultEntityWidth/Height (deepnight#980) * Added CommandPalette (wip, deepnight#1021) * Better command palette * Added searchable to FieldDefs * Added context & fieldDefs search * Updated help * Samples * Added entity search bleep * Adjusted bleeps * Added multilines as searchable * Fixed command palette wrapper CSS * Minor * Fixed layers panel title * Added definitions search * Fixed crash on world search * Updated samples * Changelog * Docs * Quicktypes * GC fix * Minor * Cleanup * Fixed rendering of useless elements in rules panel (deepnight#984) * GC fixes (deepnight#984) * Added ctx menu to intGrid values (deepnight#1004) * Fixed irrelevant __worldX/Y coords in entities (deepnight#1002) * Docs * Changelog * Added manyRules test map * Updated sample * Minor help * Fixed null crash * Fixed entity ref still displayed while disabled (deepnight#1000, deepnight#759) * Adjusted external enum buttons size * Fixed rule copy bug (deepnight#1003) * Better remap arrows * Minor * Changelog * Added entity allowOutOfBounds flag (deepnight#1014, deepnight#684) * Fixed support for out-of-bounds entities (deepnight#684) * Fixed entityTool history * Fixed tool event canceling * Fixed null crash in empty projects * Updated sample * Help panel fixes * Fixed macos display shortcuts (deepnight#962) * Fixed cmd+M macos shortcut (deepnight#962) * Fixed cmd-H macos shortcut (deepnight#962) * Unified app commands event * Fixed Enter shortcut * Fixed help panel shortcut * Added macOs Ctrl key support * Fixed macOs fullscreen shortcut (deepnight#962) * Added tool appCommand event Fixed ctrl check Fixed forced macOs * Fixed unknown cmd in help panel * Unified tile shortcuts with app commands * Updated empty map * Added edge tiles rendering (deepnight#981) * Updated samples * Fixed edge dist check * Added app settings for edge tiles render dist * Reworked fading in world level renders * Edge tiles cleanup * Changelog * Updated samples * Docs * Quicktypes * Minor * Enabled debug display on release builds Added OS to debug display * Fixed macOs cmd/ctrl key issue (deepnight#1024) * Fixed fadeMask in world layers (deepnight#1025) * Fixed incorrect macOs shortcuts in Help panel * Cleanup app commands bindings * Searching again while already searching selects all input text * Updated README logo * Removed useless title in readme * Changelog typo * Fixed world render layer order * Optimized LayerDef event invalidation * Fixed allocs in IntGrid group getter * Optimized irrelevant rules while drawing (deepnight#1031) * Fixed optimization to work with groups (deepnight#1031) * Fixed RuleAdded invalidation (deepnight#1031) * Fixed pure auto-layers * Fixed isUsingUnknownIntGridValues() * Fixed empty rule patterns * Added separate ruleGroup class * Renamed rule get/set * Added rule usedValues cache * Added group toString * Added area use count optim * Added debug flags * Fixed intGrid optim debug * Added support for intGrid groups in optim * Discard irrelevant rules using sub grid (deepnight#1031) * Fixed debug printer max height * Fixed world level render * Cleanup * Disabled rule invalidation while editing it (deepnight#1031) * Renamed rule methods * Inlined layer tags list * Adjusted layer tags list * Fixed miss click on level selection (deepnight#1032) * Fixed null crash on createTileHtmlImageFromRect (deepnight#999) * Adjusted multi-lines field icon * Fixed useless init timeline saving (deepnight#1031) * Added multi lines bug test * Cleanup * Quicktypes * Updated samples * Docs * Removed Chrono debug * Fixed lists in panels * Right aligned labels * Changelog * Chrono init in App * Cleanup * Add Col to import * Optimized layerDefs access (deepnight#1031) * Added rule radius * Optimized intGrid layer count check * Added test maps * Lab * Cleanup LayerInstance * Renamed test map * Removed useless keys() loop (deepnight#1031) * Optimized tileset tile access (deepnight#1031) * Lab * Fixed world level render iterator * Minor sample fix * Added layer async rendering * Fixed async render * Better options in layers panel * Test maps * Changelog * Changelog * Path custom fields will now remember their last open folder for later uses (deepnight#1030) * Reduced test map * Cleanup * Docs * Quicktypes * Updated samples * Archived docs * Added async render for Tiles layers (deepnight#1036) * Lab * Fixed tiles async painting (deepnight#1036) * Added tilesets defs fast access (deepnight#1035) * Added Entity defs fast access (deepnight#1035) * Added Enums defs fast access (deepnight#1035) * Lab * Fixed missing Kill Tiles option for IntGrid layers (deepnight#1040) * Updated test map * Updated macOS icons (deepnight#1039) * Updated app icon on macOS (deepnight#1039) * Fixed advanced options align * Fixed crash on World creation (deepnight#1038) * Fixed tool palettes (deepnight#1034) * Fixed transparent edge tiles (deepnight#1037) * Fixed Kill Tiles on IntGrid layers (deepnight#1040) * Minor * Changelog * Increased version number * Docs * Quicktypes * Added li arg to LayerInstanceSelected event * Fixed edge layers alpha (deepnight#1026) * Fixed IntGrid counts cache when resizing levels (deepnight#1042) * Fixed Lang null support * Fixed %depth pattern support (deepnight#717) * Fixed edge render markAsDone * Updated samples * Changelog * Added test map * Renamed test map * Fixed palette lists CSS * Archived docs * Updated to latest Heaps * Increased version * Updated samples * Added groupChanged to intGrid value sorting event * Added ProjectFlagChanged event * Fixed loading crash on old projects * Fixed hasModal class not removing * Added pendingActions menu * Simplified pendingRebuilds * Added bug map * Fixed auto-layer rendering bug * Changelog * Test map * Disabled some weird, probably useless, code * Added rules invalidated flag * Reworked rule invalidation * Minor * Unified invalidated rules rebuild * Docs * Updated Haxe version in test script * Fixed scripts * Prepapre merge * Archived docs * Fixed edge tiles sticking around (deepnight#1045) * Changelog * Minor * Updated 1.5.2 archives * Fixed cleanupIdentifier arg type (deepnight#1051) * Fixed infinite loop in fixUniqueIdStr (deepnight#1051) * Fixed crash on async painting with no default Tileset (deepnight#1047) * Fixed crash with new entities (deepnight#1050) * Keep large image thumbnails from getting stuck (deepnight#1008) Keep large image thumbnails from getting stuck * Changelog * Minor fixes (deepnight#1008) * Added project cache debug * Fixed various bugs & optim issues (deepnight#1008) * Fixed macos Copy/paste menu (deepnight#998) * Minor fix in deploy checklist * Added CTRL+click to emulate right click (deepnight#1048) * Persist tile custom data to Tiled custom properties (deepnight#989) * adding tile custom data to tiled export custom properties * match style * Updated samples * Added ne,nw,se,sw corners directions for __neighbours * Changelog * Increased version * Docs * Updated samples * Updated empty map * Quicktypes * Archived docs * Fixed doc * last update pre-scary merge --------- Co-authored-by: Sebastien Benard <github@deepnight.net> Co-authored-by: hnhhzy <etzhaoyue@vip.qq.com> Co-authored-by: TomMalitz <tmalitz214@gmail.com>
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Hey Deepnight
I think I've found out how to recreate this issue.
https://www.loom.com/share/5801dde63ae54f0e8200a24fd533676c
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