feat(balance): mech speed updates, exempt mechs from monster speed/resilience settings #4627
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Purpose of change
This aims to make mechs a bit less clunky for general use, in particular fixing an issue where making monsters slower overall has the annoying side effect of making mechs slower too.
Describe the solution
C++ changes:
MonsterGenerator::finalize_mtypes
so that the world setting multipliers for monster speed and resilience aren't applied to mechs, making their speed and HP stay consistent regardless of world settings.JSON changes:
Describe alternatives you've considered
Testing
Additional context
Checklist