Fix possible segfault caused by #2468 when guns are fired #2516
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Summary
SUMMARY: Bugfixes "Fix possible segfault caused by #2468 when guns are fired."
Purpose of change
Fixes #2512
#2468 has an apparent issue due to how I structured an if block. Fix that ASAP.
Basically, if the gun doesn't use ammo, it will still try to check the amount of ammo passed by the ammo item_location, which will lead to a null reference that crashes the game.
Describe the solution
Restructures it so it doesn't route through ammo.get_item()->count() unless the item actually exists.
Describe alternatives you've considered
Testing
Fire A7 laser rifle, it doesn't crash.
Additional context
I'm an idiot and I should've playtested this a lot fucking more.